ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)

Co-authored-by: Jezithyr <Jezithyr@gmail.com>
This commit is contained in:
DrSmugleaf
2022-10-23 00:46:28 +02:00
committed by GitHub
parent 9a38736c3c
commit f323fb7644
140 changed files with 2478 additions and 2571 deletions

View File

@@ -1,13 +1,16 @@
using Content.Shared.Damage;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.MobState;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
namespace Content.Server.Salvage;
public sealed class SalvageMobRestrictionsSystem : EntitySystem
{
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
public override void Initialize()
{
base.Initialize();
@@ -55,7 +58,7 @@ public sealed class SalvageMobRestrictionsSystem : EntitySystem
if (bodyQuery.TryGetComponent(target, out var body))
{
// Just because.
body.Gib();
_bodySystem.GibBody(target, body: body);
}
else if (damageQuery.TryGetComponent(target, out var damageableComponent))
{