Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
This commit is contained in:
Pancake
2021-12-21 12:31:20 -08:00
committed by GitHub
parent f4d8ec1b35
commit f334f4a4b9
9 changed files with 160 additions and 1 deletions

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using System.Text;
using Content.Server.Speech.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class MonkeyAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
SubscribeLocalEvent<MonkeyAccentComponent, AccentGetEvent>(OnAccent);
}
public string Accentuate(string message)
{
var words = message.Split();
var accentedMessage = new StringBuilder(message.Length + 2);
for (var i = 0; i < words.Length; i++)
{
var word = words[i];
if (_random.NextDouble() >= 0.5)
{
if (word.Length > 1)
{
foreach (var _ in word)
{
accentedMessage.Append('O');
}
if (_random.NextDouble() >= 0.3)
accentedMessage.Append('K');
}
else
accentedMessage.Append('O');
}
else
{
foreach (var _ in word)
{
if (_random.NextDouble() >= 0.8)
accentedMessage.Append('H');
else
accentedMessage.Append('A');
}
}
if (i < words.Length - 1)
accentedMessage.Append(' ');
}
accentedMessage.Append('!');
return accentedMessage.ToString();
}
private void OnAccent(EntityUid uid, MonkeyAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}