* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Rane
2022-08-29 22:31:27 -04:00
committed by GitHub
parent b111ce8246
commit f36d278499
44 changed files with 764 additions and 114 deletions

View File

@@ -1,19 +1,35 @@
using Content.Server.Cloning.Components;
using Content.Server.Mind.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.GameTicking;
using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Species;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Content.Server.EUI;
using Robust.Shared.Containers;
using Robust.Server.Containers;
using Content.Shared.Damage;
using Content.Shared.Stacks;
using Content.Shared.Examine;
using Content.Shared.Cloning;
using Content.Shared.Atmos;
using Content.Shared.CCVar;
using Content.Server.Cloning.Components;
using Content.Server.Mind.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Atmos.EntitySystems;
using Content.Server.EUI;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.MobState;
using Content.Server.Lathe.Components;
using Content.Shared.Chemistry.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.Construction.Components;
using Content.Server.Stack;
using Robust.Server.GameObjects;
using Robust.Server.Containers;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
namespace Content.Server.Cloning.Systems
{
@@ -28,17 +44,29 @@ namespace Content.Server.Cloning.Systems
[Dependency] private readonly ContainerSystem _containerSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedStackSystem _stackSystem = default!;
[Dependency] private readonly StackSystem _serverStackSystem = default!;
[Dependency] private readonly SpillableSystem _spillableSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
public const float EasyModeCloningCost = 0.7f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CloningPodComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<CloningPodComponent, MachineDeconstructedEvent>(OnDeconstruct);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
SubscribeLocalEvent<CloningPodComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<CloningPodComponent, AnchorStateChangedEvent>(OnAnchor);
SubscribeLocalEvent<CloningPodComponent, ExaminedEvent>(OnExamined);
}
private void OnComponentInit(EntityUid uid, CloningPodComponent clonePod, ComponentInit args)
@@ -47,6 +75,14 @@ namespace Content.Server.Cloning.Systems
_signalSystem.EnsureReceiverPorts(uid, CloningPodComponent.PodPort);
}
private void OnDeconstruct(EntityUid uid, CloningPodComponent component, MachineDeconstructedEvent args)
{
if (!TryComp<MaterialStorageComponent>(uid, out var storage))
return;
_serverStackSystem.SpawnMultiple(storage.GetMaterialAmount("Biomass"), 100, "Biomass", Transform(uid).Coordinates);
}
private void UpdateAppearance(CloningPodComponent clonePod)
{
if (TryComp<AppearanceComponent>(clonePod.Owner, out var appearance))
@@ -97,11 +133,23 @@ namespace Content.Server.Cloning.Systems
_cloningConsoleSystem.UpdateUserInterface(console);
}
private void OnExamined(EntityUid uid, CloningPodComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange || !_powerReceiverSystem.IsPowered(uid))
return;
if (TryComp<MaterialStorageComponent>(uid, out var storage))
args.PushMarkup(Loc.GetString("cloning-pod-biomass", ("number", storage.GetMaterialAmount("Biomass"))));
}
public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Mind.Mind mind, CloningPodComponent? clonePod)
{
if (!Resolve(uid, ref clonePod) || bodyToClone == null)
return false;
if (HasComp<ActiveCloningPodComponent>(uid))
return false;
if (ClonesWaitingForMind.TryGetValue(mind, out var clone))
{
if (EntityManager.EntityExists(clone) &&
@@ -120,11 +168,56 @@ namespace Content.Server.Cloning.Systems
if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
return false; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
if (!TryComp<MaterialStorageComponent>(clonePod.Owner, out var podStorage))
return false;
if (!TryComp<HumanoidAppearanceComponent>(bodyToClone, out var humanoid))
return false; // whatever body was to be cloned, was not a humanoid
var speciesProto = _prototype.Index<SpeciesPrototype>(humanoid.Species).Prototype;
var mob = Spawn(speciesProto, Transform(clonePod.Owner).MapPosition);
if (!_prototype.TryIndex<SpeciesPrototype>(humanoid.Species, out var speciesPrototype))
return false;
if (!TryComp<PhysicsComponent>(bodyToClone, out var physics))
return false;
int cloningCost = (int) physics.FixturesMass;
if (_configManager.GetCVar(CCVars.BiomassEasyMode))
cloningCost = (int) Math.Round(cloningCost * EasyModeCloningCost);
// biomass checks
var biomassAmount = podStorage.GetMaterialAmount("Biomass");
if (biomassAmount < cloningCost)
{
if (clonePod.ConnectedConsole != null)
_chatSystem.TrySendInGameICMessage(clonePod.ConnectedConsole.Value, Loc.GetString("cloning-console-chat-error", ("units", cloningCost)), InGameICChatType.Speak, false);
return false;
}
podStorage.RemoveMaterial("Biomass", cloningCost);
clonePod.UsedBiomass = cloningCost;
// end of biomass checks
// genetic damage checks
if (TryComp<DamageableComponent>(bodyToClone, out var damageable) &&
damageable.Damage.DamageDict.TryGetValue("Cellular", out var cellularDmg))
{
var chance = Math.Clamp((float) (cellularDmg / 100), 0, 1);
if (cellularDmg > 0 && clonePod.ConnectedConsole != null)
_chatSystem.TrySendInGameICMessage(clonePod.ConnectedConsole.Value, Loc.GetString("cloning-console-cellular-warning", ("percent", Math.Round(100 - (chance * 100)))), InGameICChatType.Speak, false);
if (_robustRandom.Prob(chance))
{
UpdateStatus(CloningPodStatus.Gore, clonePod);
clonePod.FailedClone = true;
AddComp<ActiveCloningPodComponent>(uid);
return true;
}
}
// end of genetic damage checks
var mob = Spawn(speciesPrototype.Prototype, Transform(clonePod.Owner).MapPosition);
_appearanceSystem.UpdateAppearance(mob, humanoid.Appearance);
_appearanceSystem.UpdateSexGender(mob, humanoid.Sex, humanoid.Gender);
@@ -156,16 +249,17 @@ namespace Content.Server.Cloning.Systems
if (!_powerReceiverSystem.IsPowered(cloning.Owner))
continue;
if (cloning.BodyContainer.ContainedEntity != null)
{
cloning.CloningProgress += frameTime;
cloning.CloningProgress = MathHelper.Clamp(cloning.CloningProgress, 0f, cloning.CloningTime);
}
if (cloning.BodyContainer.ContainedEntity == null && !cloning.FailedClone)
continue;
if (cloning.CapturedMind?.Session?.AttachedEntity == cloning.BodyContainer.ContainedEntity)
{
cloning.CloningProgress += frameTime;
if (cloning.CloningProgress < cloning.CloningTime)
continue;
if (cloning.FailedClone)
EndFailedCloning(cloning.Owner, cloning);
else
Eject(cloning.Owner, cloning);
}
}
}
@@ -181,10 +275,40 @@ namespace Content.Server.Cloning.Systems
clonePod.BodyContainer.Remove(entity);
clonePod.CapturedMind = null;
clonePod.CloningProgress = 0f;
clonePod.UsedBiomass = 0;
UpdateStatus(CloningPodStatus.Idle, clonePod);
RemCompDeferred<ActiveCloningPodComponent>(uid);
}
private void EndFailedCloning(EntityUid uid, CloningPodComponent clonePod)
{
clonePod.FailedClone = false;
clonePod.CloningProgress = 0f;
UpdateStatus(CloningPodStatus.Idle, clonePod);
var transform = Transform(uid);
var indices = _transformSystem.GetGridOrMapTilePosition(uid);
var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
Solution bloodSolution = new();
int i = 0;
while (i < 1)
{
tileMix?.AdjustMoles(Gas.Miasma, 6f);
bloodSolution.AddReagent("Blood", 50);
if (_robustRandom.Prob(0.2f))
i++;
}
_spillableSystem.SpillAt(uid, bloodSolution, "PuddleBlood");
var biomassStack = Spawn("MaterialBiomass", transform.Coordinates);
_stackSystem.SetCount(biomassStack, _robustRandom.Next(1, (int) (clonePod.UsedBiomass / 2.5)));
clonePod.UsedBiomass = 0;
RemCompDeferred<ActiveCloningPodComponent>(uid);
}
public void Reset(RoundRestartCleanupEvent ev)
{
ClonesWaitingForMind.Clear();