Biomass (#10313)
* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
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using System.Threading;
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using Content.Shared.MobState.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.Jittering;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Construction.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.CharacterAppearance.Components;
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using Content.Server.MobState;
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using Content.Server.Power.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Climbing;
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using Content.Server.DoAfter;
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using Content.Server.Mind.Components;
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using Content.Server.Stack;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Configuration;
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using Robust.Server.Player;
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namespace Content.Server.Medical.BiomassReclaimer
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{
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public sealed class BiomassReclaimerSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
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[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SpillableSystem _spillableSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var (_, reclaimer) in EntityQuery<ActiveBiomassReclaimerComponent, BiomassReclaimerComponent>())
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{
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reclaimer.Accumulator += frameTime;
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reclaimer.RandomMessAccumulator += frameTime;
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if (reclaimer.RandomMessAccumulator >= reclaimer.RandomMessInterval.TotalSeconds)
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{
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if (_robustRandom.Prob(0.3f))
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{
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if (_robustRandom.Prob(0.7f))
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{
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Solution blood = new();
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blood.AddReagent(reclaimer.BloodReagent, 50);
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_spillableSystem.SpillAt(reclaimer.Owner, blood, "PuddleBlood");
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}
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if (_robustRandom.Prob(0.1f) && reclaimer.SpawnedEntities.Count > 0)
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{
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var thrown = Spawn(_robustRandom.Pick(reclaimer.SpawnedEntities).PrototypeId, Transform(reclaimer.Owner).Coordinates);
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Vector2 direction = (_robustRandom.Next(-30, 30), _robustRandom.Next(-30, 30));
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_throwing.TryThrow(thrown, direction, _robustRandom.Next(1, 10));
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}
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}
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reclaimer.RandomMessAccumulator -= (float) reclaimer.RandomMessInterval.TotalSeconds;
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}
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if (reclaimer.Accumulator < reclaimer.CurrentProcessingTime)
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{
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continue;
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}
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reclaimer.Accumulator = 0;
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_stackSystem.SpawnMultiple((int) reclaimer.CurrentExpectedYield, 100, "Biomass", Transform(reclaimer.Owner).Coordinates);
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reclaimer.SpawnedEntities.Clear();
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RemCompDeferred<ActiveBiomassReclaimerComponent>(reclaimer.Owner);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ActiveBiomassReclaimerComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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SubscribeLocalEvent<BiomassReclaimerComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<BiomassReclaimerComponent, ClimbedOnEvent>(OnClimbedOn);
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SubscribeLocalEvent<ReclaimSuccessfulEvent>(OnReclaimSuccessful);
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SubscribeLocalEvent<ReclaimCancelledEvent>(OnReclaimCancelled);
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}
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private void OnInit(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentInit args)
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{
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_jitteringSystem.AddJitter(uid, -10, 100);
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_sharedAudioSystem.Play("/Audio/Machines/reclaimer_startup.ogg", Filter.Pvs(uid), uid);
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_ambientSoundSystem.SetAmbience(uid, true);
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}
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private void OnShutdown(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentShutdown args)
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{
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RemComp<JitteringComponent>(uid);
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_ambientSoundSystem.SetAmbience(uid, false);
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}
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private void OnUnanchorAttempt(EntityUid uid, ActiveBiomassReclaimerComponent component, UnanchorAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnAfterInteractUsing(EntityUid uid, BiomassReclaimerComponent component, AfterInteractUsingEvent args)
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{
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if (!args.CanReach)
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return;
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if (component.CancelToken != null || args.Target == null)
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return;
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if (HasComp<MobStateComponent>(args.Used) && CanGib(uid, args.Used, component))
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{
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component.CancelToken = new CancellationTokenSource();
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_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, 7f, component.CancelToken.Token, target: args.Target)
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{
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BroadcastFinishedEvent = new ReclaimSuccessfulEvent(args.User, args.Used, uid),
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BroadcastCancelledEvent = new ReclaimCancelledEvent(uid),
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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NeedHand = true
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});
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}
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}
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private void OnClimbedOn(EntityUid uid, BiomassReclaimerComponent component, ClimbedOnEvent args)
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{
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if (!CanGib(uid, args.Climber, component))
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{
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Vector2 direction = (_robustRandom.Next(-2, 2), _robustRandom.Next(-2, 2));
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_throwing.TryThrow(args.Climber, direction, 0.5f);
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return;
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}
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Instigator):player} used a biomass reclaimer to gib {ToPrettyString(args.Climber):target} in {ToPrettyString(uid):reclaimer}");
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StartProcessing(args.Climber, component);
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}
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private void OnReclaimSuccessful(ReclaimSuccessfulEvent args)
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{
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if (!TryComp<BiomassReclaimerComponent>(args.Reclaimer, out var reclaimer))
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return;
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.User):player} used a biomass reclaimer to gib {ToPrettyString(args.Target):target} in {ToPrettyString(args.Reclaimer):reclaimer}");
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reclaimer.CancelToken = null;
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StartProcessing(args.Target, reclaimer);
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}
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private void OnReclaimCancelled(ReclaimCancelledEvent args)
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{
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if (!TryComp<BiomassReclaimerComponent>(args.Reclaimer, out var reclaimer))
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return;
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reclaimer.CancelToken = null;
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}
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private void StartProcessing(EntityUid toProcess, BiomassReclaimerComponent component)
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{
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AddComp<ActiveBiomassReclaimerComponent>(component.Owner);
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if (TryComp<BloodstreamComponent>(toProcess, out var stream))
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{
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component.BloodReagent = stream.BloodReagent;
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}
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if (TryComp<SharedButcherableComponent>(toProcess, out var butcherableComponent))
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{
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component.SpawnedEntities = butcherableComponent.SpawnedEntities;
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}
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component.CurrentExpectedYield = CalculateYield(toProcess, component);
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component.CurrentProcessingTime = component.CurrentExpectedYield / component.YieldPerUnitMass * component.ProcessingSpeedMultiplier;
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EntityManager.QueueDeleteEntity(toProcess);
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}
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private float CalculateYield(EntityUid uid, BiomassReclaimerComponent component)
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{
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if (!TryComp<PhysicsComponent>(uid, out var physics))
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{
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Logger.Error("Somehow tried to extract biomass from " + uid + ", which has no physics component.");
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return 0f;
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}
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return (physics.FixturesMass * component.YieldPerUnitMass);
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}
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private bool CanGib(EntityUid uid, EntityUid dragged, BiomassReclaimerComponent component)
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{
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if (HasComp<ActiveBiomassReclaimerComponent>(uid))
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return false;
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if (!HasComp<MobStateComponent>(dragged))
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return false;
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if (!Transform(uid).Anchored)
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return false;
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if (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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return false;
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if (component.SafetyEnabled && !_mobState.IsDead(dragged))
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return false;
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// Reject souled bodies in easy mode.
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if (_configManager.GetCVar(CCVars.BiomassEasyMode) && HasComp<HumanoidAppearanceComponent>(dragged) &&
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TryComp<MindComponent>(dragged, out var mindComp))
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{
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if (mindComp.Mind?.UserId != null && _playerManager.TryGetSessionById(mindComp.Mind.UserId.Value, out var client))
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return false;
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}
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return true;
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}
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private sealed class ReclaimCancelledEvent : EntityEventArgs
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{
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public EntityUid Reclaimer;
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public ReclaimCancelledEvent(EntityUid reclaimer)
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{
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Reclaimer = reclaimer;
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}
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}
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private sealed class ReclaimSuccessfulEvent : EntityEventArgs
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{
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public EntityUid User;
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public EntityUid Target;
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public EntityUid Reclaimer;
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public ReclaimSuccessfulEvent(EntityUid user, EntityUid target, EntityUid reclaimer)
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{
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User = user;
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Target = target;
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Reclaimer = reclaimer;
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}
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}
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}
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}
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