Biomass (#10313)
* Material * good prototype * Fix material storage * You can insert biomass into the cloner * ok, basic biomass subtraction works * amogus * ok chance works * Alright, the biomass and genetic stuff works * feedback for cloning * more reclaimer polish * ship it * starting biomass + fix lathes * I changed my mind on rat mass and these guys are definitely getting ground up * Doafter * clean up, sync the two * fix naming, fix mass * technology + construction * additional logging, stop unanchoring when active * fix event / logs * dont gib dead salvage * auto eject * fix deconstruction behavior * make warning message better, temporarily disable cancer scanner * fix biomass stacks * add easy mode CVAR * stack cleanup, make biomass 2x as fast * bugfix * new sprite from hyenh * fix tests * hello? :smilethink: * :smilethink: * medical scanner gets antirotting * fix cloner and medical scanner Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -1002,6 +1002,17 @@ namespace Content.Shared.CCVar
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CVarDef.Create("crewmanifest.ordering", "Command,Security,Science,Medical,Engineering,Cargo,Civilian,Unknown",
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CVar.REPLICATED);
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/*
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* Biomass
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*/
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/// <summary>
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/// Enabled: Cloning has 70% cost and reclaimer will refuse to reclaim corpses with souls. (For LRP).
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/// Disabled: Cloning has full biomass cost and reclaimer can reclaim corpses with souls. (Playtested and balanced for MRP+).
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/// </summary>
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public static readonly CVarDef<bool> BiomassEasyMode =
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CVarDef.Create("biomass.easy_mode", true, CVar.SERVERONLY);
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/*
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* VIEWPORT
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*/
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