Merge remote-tracking branch 'WD-core/master' into upstream-core
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Item;
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using Robust.Client.GameObjects;
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namespace Content.Shared._White.FluffColorForClothing;
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public sealed class FluffColorForClothingSystem : SharedFluffColorForClothingSystem
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{
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[Dependency] private readonly ClothingSystem _clothingSystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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protected override void UpdateVisuals(EntityUid uid, FluffColorForClothingComponent component)
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{
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if (!TryComp(uid, out SpriteComponent? sprite))
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return;
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var state = sprite.LayerGetState(0).Name;
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if (state == null)
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return;
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var prefix = state.Substring(0, state.IndexOf('_'));
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sprite.LayerSetState(0, $"{prefix}_{component.CurrentColor}");
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if (TryComp<ClothingComponent>(uid, out var clothingComp))
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_clothingSystem.SetEquippedPrefix(uid, component.CurrentColor, clothingComp);
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if (TryComp<ItemComponent>(uid, out var itemComp))
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_itemSystem.SetHeldPrefix(uid, component.CurrentColor, false, itemComp);
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}
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}
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