Add arrivals (#14755)
* Arrivals * More arrivals and shitty uhh preload * cvar * a * clockin + maps * shitter prevention * Placement * a * cvar for tests and dev * weh
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Content.Server/Shuttles/Events/FTLStartedEvent.cs
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Content.Server/Shuttles/Events/FTLStartedEvent.cs
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using Robust.Shared.Map;
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namespace Content.Server.Shuttles.Events;
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/// <summary>
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/// Raised when a shuttle has moved to FTL space.
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/// </summary>
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[ByRefEvent]
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public readonly record struct FTLStartedEvent(EntityUid? FromMapUid, Matrix3 FTLFrom, Angle FromRotation);
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