Add arrivals (#14755)
* Arrivals * More arrivals and shitty uhh preload * cvar * a * clockin + maps * shitter prevention * Placement * a * cvar for tests and dev * weh
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@@ -1055,6 +1055,30 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> CameraRotationLocked =
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CVarDef.Create("shuttle.camera_rotation_locked", false, CVar.REPLICATED);
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/// <summary>
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/// Whether the arrivals shuttle is enabled.
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/// </summary>
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public static readonly CVarDef<bool> ArrivalsShuttles =
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CVarDef.Create("shuttle.arrivals", true, CVar.SERVERONLY);
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/// <summary>
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/// The map to use for the arrivals station.
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/// </summary>
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public static readonly CVarDef<ResourcePath> ArrivalsMap =
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CVarDef.Create("shuttle.arrivals_map", new ResourcePath("/Maps/Misc/terminal.yml"), CVar.SERVERONLY);
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/// <summary>
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/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
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/// </summary>
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public static readonly CVarDef<float> ArrivalsCooldown =
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CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY);
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/// <summary>
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/// Are players allowed to return on the arrivals shuttle.
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/// </summary>
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public static readonly CVarDef<bool> ArrivalsReturns =
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CVarDef.Create("shuttle.arrivals_returns", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether cargo shuttles are enabled.
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/// </summary>
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