Merge branch 'master' into 20-06-24-movement-prediction
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@@ -5,6 +5,7 @@ namespace Content.Server.AI.Operators
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{
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public abstract class AiOperator
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{
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public bool HasStartup => _hasStartup;
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private bool _hasStartup = false;
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private bool _hasShutdown = false;
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@@ -1,100 +0,0 @@
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Weapon.Ranged;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Operators.Combat.Ranged
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{
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public class ShootAtEntityOperator : AiOperator
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{
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private IEntity _owner;
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private IEntity _target;
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private float _accuracy;
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private float _burstTime;
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private float _elapsedTime;
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public ShootAtEntityOperator(IEntity owner, IEntity target, float accuracy, float burstTime = 0.5f)
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{
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_owner = owner;
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_target = target;
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_accuracy = accuracy;
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_burstTime = burstTime;
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}
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public override bool TryStartup()
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{
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if (!base.TryStartup())
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{
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return true;
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}
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if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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{
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return false;
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}
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if (!combatModeComponent.IsInCombatMode)
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{
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combatModeComponent.IsInCombatMode = true;
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}
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return true;
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}
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public override void Shutdown(Outcome outcome)
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{
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base.Shutdown(outcome);
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if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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}
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public override Outcome Execute(float frameTime)
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{
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// TODO: Probably just do all the checks on first try and then after that repeat the fire.
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if (_burstTime <= _elapsedTime)
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{
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return Outcome.Success;
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}
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_elapsedTime += frameTime;
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if (_target.TryGetComponent(out DamageableComponent damageableComponent))
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{
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if (damageableComponent.IsDead())
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{
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return Outcome.Success;
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}
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}
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if (!_owner.TryGetComponent(out HandsComponent hands) || hands.GetActiveHand == null)
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{
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return Outcome.Failed;
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}
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var equippedWeapon = hands.GetActiveHand.Owner;
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if ((_target.Transform.GridPosition.Position - _owner.Transform.GridPosition.Position).Length >
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_owner.GetComponent<AiControllerComponent>().VisionRadius)
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{
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// Not necessarily a hard fail, more of a soft fail
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return Outcome.Failed;
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}
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// Unless RangedWeaponComponent is removed from hitscan weapons this shouldn't happen
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if (!equippedWeapon.TryGetComponent(out RangedWeaponComponent rangedWeaponComponent))
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{
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return Outcome.Failed;
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}
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// TODO: Accuracy
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rangedWeaponComponent.AiFire(_owner, _target.Transform.GridPosition);
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return Outcome.Continuing;
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}
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}
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}
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@@ -1,41 +0,0 @@
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using System;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Operators.Combat.Ranged
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{
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public class WaitForHitscanChargeOperator : AiOperator
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{
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private float _lastCharge = 0.0f;
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private float _lastFill = 0.0f;
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private HitscanWeaponComponent _hitscan;
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public WaitForHitscanChargeOperator(IEntity entity)
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{
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if (!entity.TryGetComponent(out HitscanWeaponComponent hitscanWeaponComponent))
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{
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throw new InvalidOperationException();
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}
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_hitscan = hitscanWeaponComponent;
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}
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public override Outcome Execute(float frameTime)
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{
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if (_hitscan.CapacitorComponent.Capacity - _hitscan.CapacitorComponent.Charge < 0.01f)
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{
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return Outcome.Success;
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}
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// If we're not charging then just stop
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_lastFill = _hitscan.CapacitorComponent.Charge - _lastCharge;
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_lastCharge = _hitscan.CapacitorComponent.Charge;
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if (_lastFill == 0.0f)
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{
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return Outcome.Failed;
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}
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return Outcome.Continuing;
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}
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}
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}
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@@ -21,7 +21,7 @@ namespace Content.Server.AI.Operators.Inventory
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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if (!_owner.TryGetComponent(out HandsComponent handsComponent) || handsComponent.FindHand(_entity) == null)
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{
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return Outcome.Failed;
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}
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@@ -3,6 +3,7 @@ using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -24,15 +25,15 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (!InteractionChecks.InRangeUnobstructed(_owner, _target.Transform.MapPosition))
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{
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return Outcome.Failed;
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}
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if (!ContainerHelpers.TryGetContainer(_target, out var container))
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{
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return Outcome.Success;
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}
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if (!InteractionChecks.InRangeUnobstructed(_owner, container.Owner.Transform.MapPosition, ignoredEnt: container.Owner))
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{
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return Outcome.Failed;
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}
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if (!container.Owner.TryGetComponent(out EntityStorageComponent storageComponent) ||
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storageComponent.IsWeldedShut)
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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@@ -240,10 +241,11 @@ namespace Content.Server.AI.Operators.Movement
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var startGrid = _mapManager.GetGrid(Owner.Transform.GridID).GetTileRef(Owner.Transform.GridPosition);
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var endGrid = _mapManager.GetGrid(TargetGrid.GridID).GetTileRef(TargetGrid);;
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// _routeCancelToken = new CancellationTokenSource();
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var access = AccessReader.FindAccessTags(Owner);
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RouteJob = _pathfinder.RequestPath(new PathfindingArgs(
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Owner.Uid,
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access,
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collisionMask,
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startGrid,
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endGrid,
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