Some manual TryGetComponent inlines
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@@ -2,6 +2,7 @@ using Content.Shared.Atmos.Piping;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Atmos.Visualizers
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@@ -13,7 +14,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.OwnerUid, out SpriteComponent? sprite))
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return;
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if (component.TryGetData(PipeColorVisuals.Color, out Color color))
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