From f3f7422129da53a34400e60f37d2e6522c63569a Mon Sep 17 00:00:00 2001 From: FL-OZ Date: Mon, 11 May 2020 16:59:02 -0500 Subject: [PATCH] , AudioParams.Default to beep sounds. should fix global but probably doesnt --- .../Components/Kitchen/KitchenMicrowaveComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/GameObjects/Components/Kitchen/KitchenMicrowaveComponent.cs b/Content.Server/GameObjects/Components/Kitchen/KitchenMicrowaveComponent.cs index 748a9c9c37..36a52aa7a5 100644 --- a/Content.Server/GameObjects/Components/Kitchen/KitchenMicrowaveComponent.cs +++ b/Content.Server/GameObjects/Components/Kitchen/KitchenMicrowaveComponent.cs @@ -274,7 +274,7 @@ namespace Content.Server.GameObjects.Components.Kitchen (_currentCookTimerTime == (uint)recipeToCook.CookTime) ? true : false; SetAppearance(MicrowaveVisualState.Cooking); - _audioSystem.Play(_startCookingSound); + _audioSystem.Play(_startCookingSound, AudioParams.Default); Timer.Spawn((int)(_currentCookTimerTime * _cookTimeMultiplier), () => { @@ -290,7 +290,7 @@ namespace Content.Server.GameObjects.Components.Kitchen var entityToSpawn = goodMeal ? recipeToCook.Result : _badRecipeName; _entityManager.SpawnEntity(entityToSpawn, Owner.Transform.GridPosition); - _audioSystem.Play(_cookingCompleteSound); + _audioSystem.Play(_cookingCompleteSound, AudioParams.Default); SetAppearance(MicrowaveVisualState.Idle); _busy = false; UpdateUserInterface();