Fix mobs incorrectly being dynamic (#18747)
Nothing that accepts input should be dynamic.
This commit is contained in:
@@ -20,8 +20,6 @@
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- type: Icon
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- type: Icon
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sprite: Structures/Machines/VendingMachines/cola.rsi
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sprite: Structures/Machines/VendingMachines/cola.rsi
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state: normal
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state: normal
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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- type: Fixtures
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fixtures:
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fixtures:
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fix1:
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fix1:
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@@ -176,8 +176,6 @@
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launchForwardsMultiplier: 2
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launchForwardsMultiplier: 2
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- type: StepTrigger
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- type: StepTrigger
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intersectRatio: 0.2
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intersectRatio: 0.2
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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- type: Fixtures
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fixtures:
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fixtures:
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slips:
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slips:
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@@ -39,8 +39,6 @@
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layers:
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: running
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state: running
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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- type: Fixtures
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fixtures:
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fixtures:
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fix1:
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fix1:
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@@ -368,7 +368,6 @@
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- map: [ "pocket1" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- map: [ "pocket2" ]
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- type: Physics
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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- type: Fixtures
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fixtures:
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fixtures:
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fix1:
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fix1:
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