More anomalies (#13766)

This commit is contained in:
Nemanja
2023-02-06 00:03:53 -05:00
committed by GitHub
parent 3656d3cc21
commit f450398df7
41 changed files with 855 additions and 47 deletions

View File

@@ -6,11 +6,13 @@ using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Anomaly.Effects;
public sealed class ElectricityAnomalySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
@@ -25,16 +27,12 @@ public sealed class ElectricityAnomalySystem : EntitySystem
private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
{
var range = component.MaxElectrocuteRange * args.Stabiltiy;
var damage = (int) (component.MaxElectrocuteDamage * args.Severity);
var duration = component.MaxElectrocuteDuration * args.Severity;
var range = component.MaxElectrocuteRange * args.Stability;
var xform = Transform(uid);
foreach (var comp in _lookup.GetComponentsInRange<StatusEffectsComponent>(xform.MapPosition, range))
foreach (var comp in _lookup.GetComponentsInRange<MobStateComponent>(xform.MapPosition, range))
{
var ent = comp.Owner;
_electrocution.TryDoElectrocution(ent, uid, damage, duration, true, statusEffects: comp, ignoreInsulation: true);
_lightning.ShootLightning(uid, ent);
}
}
@@ -48,7 +46,7 @@ public sealed class ElectricityAnomalySystem : EntitySystem
if (mobQuery.HasComponent(ent))
validEnts.Add(ent);
if (_random.Prob(0.1f) && poweredQuery.HasComponent(ent))
if (_random.Prob(0.2f) && poweredQuery.HasComponent(ent))
validEnts.Add(ent);
}
@@ -58,4 +56,32 @@ public sealed class ElectricityAnomalySystem : EntitySystem
_lightning.ShootLightning(uid, ent);
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (elec, anom, xform) in EntityQuery<ElectricityAnomalyComponent, AnomalyComponent, TransformComponent>())
{
if (_timing.CurTime < elec.NextSecond)
continue;
elec.NextSecond = _timing.CurTime + TimeSpan.FromSeconds(1);
var owner = xform.Owner;
if (!_random.Prob(elec.PassiveElectrocutionChance * anom.Stability))
continue;
var range = elec.MaxElectrocuteRange * anom.Stability;
var damage = (int) (elec.MaxElectrocuteDamage * anom.Severity);
var duration = elec.MaxElectrocuteDuration * anom.Severity;
foreach (var comp in _lookup.GetComponentsInRange<StatusEffectsComponent>(xform.MapPosition, range))
{
var ent = comp.Owner;
_electrocution.TryDoElectrocution(ent, owner, damage, duration, true, statusEffects: comp, ignoreInsulation: true);
}
}
}
}

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@@ -0,0 +1,97 @@
using System.Linq;
using Content.Server.Maps;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class FleshAnomalySystem : EntitySystem
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tiledef = default!;
[Dependency] private readonly TileSystem _tile = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<FleshAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<FleshAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
SubscribeLocalEvent<FleshAnomalyComponent, AnomalyStabilityChangedEvent>(OnSeverityChanged);
}
private void OnPulse(EntityUid uid, FleshAnomalyComponent component, ref AnomalyPulseEvent args)
{
var range = component.SpawnRange * args.Stability;
var amount = (int) (component.MaxSpawnAmount * args.Severity + 0.5f);
var xform = Transform(uid);
SpawnMonstersOnOpenTiles(component, xform, amount, range);
}
private void OnSupercritical(EntityUid uid, FleshAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
var xform = Transform(uid);
SpawnMonstersOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange);
Spawn(component.SupercriticalSpawn, xform.Coordinates);
}
private void OnSeverityChanged(EntityUid uid, FleshAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
{
var xform = Transform(uid);
if (!_map.TryGetGrid(xform.GridUid, out var grid))
return;
var radius = component.SpawnRange * args.Stability;
var fleshTile = (ContentTileDefinition) _tiledef[component.FleshTileId];
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
new Box2(localpos + (-radius, -radius), localpos + (radius, radius)));
foreach (var tileref in tilerefs)
{
if (!_random.Prob(0.33f))
continue;
_tile.ReplaceTile(tileref, fleshTile);
}
}
private void SpawnMonstersOnOpenTiles(FleshAnomalyComponent component, TransformComponent xform, int amount, float radius)
{
if (!_map.TryGetGrid(xform.GridUid, out var grid))
return;
var localpos = xform.Coordinates.Position;
var tilerefs = grid.GetLocalTilesIntersecting(
new Box2(localpos + (-radius, -radius), localpos + (radius, radius))).ToArray();
_random.Shuffle(tilerefs);
var physQuery = GetEntityQuery<PhysicsComponent>();
var amountCounter = 0;
foreach (var tileref in tilerefs)
{
var valid = true;
foreach (var ent in grid.GetAnchoredEntities(tileref.GridIndices))
{
if (!physQuery.TryGetComponent(ent, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int) CollisionGroup.Impassable) == 0)
continue;
valid = false;
break;
}
if (!valid)
continue;
amountCounter++;
Spawn(_random.Pick(component.Spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
if (amountCounter >= amount)
return;
}
}
}

View File

@@ -29,7 +29,7 @@ public sealed class PyroclasticAnomalySystem : EntitySystem
private void OnPulse(EntityUid uid, PyroclasticAnomalyComponent component, ref AnomalyPulseEvent args)
{
var xform = Transform(uid);
var ignitionRadius = component.MaximumIgnitionRadius * args.Stabiltiy;
var ignitionRadius = component.MaximumIgnitionRadius * args.Stability;
IgniteNearby(xform.Coordinates, args.Severity, ignitionRadius);
}