Climbing system (#1750)
* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IClimbable))]
|
||||
public class ClimbableComponent : SharedClimbableComponent
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user