Climbing system (#1750)

* Initial commit

* Climbing uses its own controller now

* Missed a check

* Get rid of hands check

* Cleanup

* Get rid of speciescomponent stuff

* Remove unneeded check, add separate case for moving other players.

* Add DoAfter

* IClientDraggable added to ClimbingComponent

* Added some basic integration tests. Renamed ClimbMode to Climbing.

* oops

* Minor fixes

* ffff

* Table fix

* Revamped system so its more predicted, uses proper  logic for de-climbing. Get hype!!!

* Flag check fix

* Distance check and reset numticksblocked

* get rid
This commit is contained in:
nuke
2020-08-19 18:13:22 -04:00
committed by GitHub
parent b7e5aafdbc
commit f4909cdb98
13 changed files with 608 additions and 9 deletions

View File

@@ -22,6 +22,7 @@
- type: IconSmooth
key: generic
base: solid_
- type: Climbable
- type: Destructible
maxHP: 50
spawnOnDestroy: SteelSheet1

View File

@@ -141,6 +141,7 @@
- type: RotationVisualizer
- type: BuckleVisualizer
- type: CombatMode
- type: Climbing
- type: Teleportable
- type: CharacterInfo
- type: FootstepSound