Climbing system (#1750)
* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
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@@ -22,6 +22,7 @@
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- type: IconSmooth
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key: generic
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base: solid_
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- type: Climbable
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- type: Destructible
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maxHP: 50
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spawnOnDestroy: SteelSheet1
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@@ -141,6 +141,7 @@
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- type: RotationVisualizer
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- type: BuckleVisualizer
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- type: CombatMode
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- type: Climbing
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- type: Teleportable
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- type: CharacterInfo
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- type: FootstepSound
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