Fix collision masks and layers (#1654)

* Fix bullets getting stopped by tables

* Fix collision masks
This commit is contained in:
ShadowCommander
2020-08-13 04:58:28 -07:00
committed by GitHub
parent fee5ae05bc
commit f4bf71edfe
6 changed files with 4 additions and 8 deletions

View File

@@ -16,7 +16,7 @@
shapes:
- !type:PhysShapeAabb
layer:
- SmallImpassable
- VaultImpassable
- type: SnapGrid
offset: Center
- type: IconSmooth

View File

@@ -32,7 +32,6 @@
- SmallImpassable
layer:
- Opaque
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable

View File

@@ -26,9 +26,7 @@
- SmallImpassable
layer:
- Opaque
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
IsScrapingFloor: true
- type: Physics

View File

@@ -20,7 +20,9 @@
- type: Collidable
shapes:
- !type:PhysShapeAabb
layer: [SmallImpassable, MobImpassable]
layer:
- VaultImpassable
- SmallImpassable
- type: Damageable
- type: Destructible
thresholdvalue: 100

View File

@@ -113,7 +113,6 @@
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
layer:
- Opaque
- MobImpassable

View File

@@ -23,8 +23,6 @@
mask:
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
- type: Physics
edgeslide: false
- type: Projectile