Fix collision masks and layers (#1654)
* Fix bullets getting stopped by tables * Fix collision masks
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@@ -16,7 +16,7 @@
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shapes:
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- !type:PhysShapeAabb
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layer:
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- SmallImpassable
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- VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: IconSmooth
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@@ -32,7 +32,6 @@
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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@@ -26,9 +26,7 @@
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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IsScrapingFloor: true
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- type: Physics
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@@ -20,7 +20,9 @@
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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layer: [SmallImpassable, MobImpassable]
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layer:
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- VaultImpassable
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- SmallImpassable
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- type: Damageable
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- type: Destructible
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thresholdvalue: 100
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@@ -113,7 +113,6 @@
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- MobImpassable
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@@ -23,8 +23,6 @@
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: Physics
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edgeslide: false
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- type: Projectile
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