Refactor Game Modes (#5857)
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@@ -16,13 +16,19 @@ namespace Content.Server.GameTicking.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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if (shell.Player is not IPlayerSession player)
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{
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return;
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}
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var ticker = EntitySystem.Get<GameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.WriteError("Wait until the round starts.");
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return;
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}
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if (ticker.PlayersInLobby.ContainsKey(player))
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ticker.MakeObserve(player);
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else
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