Refactor Game Modes (#5857)

This commit is contained in:
Vera Aguilera Puerto
2021-12-21 21:23:29 +01:00
committed by GitHub
parent d1a1ee3cbe
commit f4d8ec1b35
62 changed files with 2087 additions and 1804 deletions

View File

@@ -1,78 +0,0 @@
using System;
using System.Linq;
using Content.Shared.GameTicking;
using Content.Shared.Suspicion;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Suspicion.EntitySystems
{
[UsedImplicitly]
public sealed class SuspicionEndTimerSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = null!;
private TimeSpan? _endTime;
public TimeSpan? EndTime
{
get => _endTime;
set
{
_endTime = value;
SendUpdateToAll();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
private void PlayerManagerOnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.InGame)
{
SendUpdateTimerMessage(e.Session);
}
}
private void SendUpdateToAll()
{
foreach (var player in _playerManager.ServerSessions.Where(p => p.Status == SessionStatus.InGame))
{
SendUpdateTimerMessage(player);
}
}
private void SendUpdateTimerMessage(IPlayerSession player)
{
var msg = new SuspicionMessages.SetSuspicionEndTimerMessage
{
EndTime = EndTime
};
EntityManager.EntityNetManager?.SendSystemNetworkMessage(msg, player.ConnectedClient);
}
private void Reset(RoundRestartCleanupEvent ev)
{
EndTime = null;
}
}
}

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@@ -1,96 +0,0 @@
using System.Collections.Generic;
using Content.Server.Roles;
using Content.Server.Suspicion.Roles;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Suspicion.EntitySystems
{
[UsedImplicitly]
public class SuspicionRoleSystem : EntitySystem
{
private readonly HashSet<SuspicionRoleComponent> _traitors = new();
public IReadOnlyCollection<SuspicionRoleComponent> Traitors => _traitors;
#region Overrides of EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SuspicionRoleComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<SuspicionRoleComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<SuspicionRoleComponent, RoleAddedEvent>(OnRoleAdded);
SubscribeLocalEvent<SuspicionRoleComponent, RoleRemovedEvent>(OnRoleRemoved);
}
private void OnPlayerDetached(EntityUid uid, SuspicionRoleComponent component, PlayerDetachedEvent args)
{
component.SyncRoles();
}
private void OnPlayerAttached(EntityUid uid, SuspicionRoleComponent component, PlayerAttachedEvent args)
{
component.SyncRoles();
}
private void OnRoleAdded(EntityUid uid, SuspicionRoleComponent component, RoleAddedEvent args)
{
if (args.Role is not SuspicionRole role) return;
component.Role = role;
}
private void OnRoleRemoved(EntityUid uid, SuspicionRoleComponent component, RoleRemovedEvent args)
{
if (args.Role is not SuspicionRole) return;
component.Role = null;
}
#endregion
public void AddTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Add(role))
{
return;
}
foreach (var traitor in _traitors)
{
traitor.AddAlly(role);
}
role.SetAllies(_traitors);
}
public void RemoveTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Remove(role))
{
return;
}
foreach (var traitor in _traitors)
{
traitor.RemoveAlly(role);
}
role.ClearAllies();
}
public override void Shutdown()
{
_traitors.Clear();
base.Shutdown();
}
public void Reset(RoundRestartCleanupEvent ev)
{
_traitors.Clear();
}
}
}

View File

@@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking.Rules;
using Content.Server.Mind.Components;
using Content.Server.Roles;
using Content.Server.Suspicion.EntitySystems;
using Content.Server.Suspicion.Roles;
using Content.Shared.Examine;
using Content.Shared.MobState.Components;
@@ -11,7 +11,6 @@ using Content.Shared.Suspicion;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -43,17 +42,17 @@ namespace Content.Server.Suspicion
Dirty();
var suspicionRoleSystem = EntitySystem.Get<SuspicionRoleSystem>();
var sus = EntitySystem.Get<SuspicionRuleSystem>();
if (value == null || !value.Antagonist)
{
ClearAllies();
suspicionRoleSystem.RemoveTraitor(this);
sus.RemoveTraitor(this);
}
else if (value.Antagonist)
{
SetAllies(suspicionRoleSystem.Traitors);
suspicionRoleSystem.AddTraitor(this);
SetAllies(sus.Traitors);
sus.AddTraitor(this);
}
}
}