Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -50,10 +50,6 @@ public sealed class DoAfterOverlay : Overlay
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}
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var worldPosition = _transform.GetWorldPosition(xform);
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if (!args.WorldAABB.Contains(worldPosition))
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continue;
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var index = 0;
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var worldMatrix = Matrix3.CreateTranslation(worldPosition);
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