Merge branch 'master' into replace-sounds-with-sound-specifier

# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
Galactic Chimp
2021-07-25 14:12:00 +02:00
4171 changed files with 15603 additions and 14404 deletions

View File

@@ -126,8 +126,7 @@ namespace Content.IntegrationTests.Tests.Doors
server.Assert(() =>
{
var mapId = new MapId(1);
mapManager.CreateNewMapEntity(mapId);
var mapId = mapManager.CreateMap();
var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
@@ -159,6 +158,7 @@ namespace Content.IntegrationTests.Tests.Doors
// Sanity check
// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
// If you see this yell at me in discord so I can continue to pretend this didn't happen.
// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
// Assert.That(physicsDummy.Transform.MapPosition.X, Is.GreaterThan(physicsDummyStartingX));
// Blocked by the airlock

View File

@@ -4,7 +4,6 @@ using Content.Client.Lobby;
using Content.Client.Preferences;
using Content.Client.State;
using Content.Server.GameTicking;
using Content.Server.Interfaces;
using Content.Server.Preferences;
using Content.Server.Preferences.Managers;
using Content.Shared;

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@@ -0,0 +1,66 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.IntegrationTests.Tests.Networking
{
[TestFixture]
class NetworkIdsMatchTest : ContentIntegrationTest
{
[Test]
public async Task TestConnect()
{
var client = StartClient();
var server = StartServer();
await ConnectNetworking(client, server);
var clientCompFactory = client.ResolveDependency<IComponentFactory>();
var serverCompFactory = server.ResolveDependency<IComponentFactory>();
var clientNetComps = clientCompFactory.NetworkedComponents;
var serverNetComps = serverCompFactory.NetworkedComponents;
Assert.That(clientNetComps, Is.Not.Null);
Assert.That(serverNetComps, Is.Not.Null);
Assert.That(clientNetComps.Count, Is.EqualTo(serverNetComps.Count));
// Checks that at least Metadata and Transform are registered.
Assert.That(clientNetComps.Count, Is.GreaterThanOrEqualTo(2));
for (var netId = 0; netId < clientNetComps.Count; netId++)
{
Assert.That(clientNetComps[netId].Name, Is.EqualTo(serverNetComps[netId].Name));
}
}
private static async Task ConnectNetworking(ClientIntegrationInstance client, ServerIntegrationInstance server)
{
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
for (var i = 0; i < 10; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
}
}
}

View File

@@ -3,13 +3,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.NetIDs;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Players;
@@ -391,10 +391,10 @@ namespace Content.IntegrationTests.Tests.Networking
}
}
[NetworkedComponent()]
private sealed class PredictionTestComponent : Component
{
public override string Name => "PredictionTest";
public override uint? NetID => ContentNetIDs.PREDICTION_TEST;
private bool _foo;
@@ -428,7 +428,7 @@ namespace Content.IntegrationTests.Tests.Networking
{
public bool Foo { get; }
public PredictionComponentState(bool foo) : base(ContentNetIDs.PREDICTION_TEST)
public PredictionComponentState(bool foo)
{
Foo = foo;
}

View File

@@ -1,267 +0,0 @@
/*
MIT License
Copyright (c) 2019 Erin Catto
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
These tests are derived from box2d's testbed tests but done in a way as to be automated and useful for CI.
*/
using System.Collections.Generic;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
namespace Content.IntegrationTests.Tests.Physics
{
[TestFixture]
public class PhysicsTestBedTest : ContentIntegrationTest
{
[Test]
public async Task TestBoxStack()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var physicsSystem = entitySystemManager.GetEntitySystem<SharedPhysicsSystem>();
MapId mapId;
var columnCount = 1;
var rowCount = 15;
PhysicsComponent[] bodies = new PhysicsComponent[columnCount * rowCount];
Vector2 firstPos = Vector2.Zero;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
physicsSystem.Maps[mapId].Gravity = new Vector2(0, -9.8f);
var entityManager = IoCManager.Resolve<IEntityManager>();
var ground = entityManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId)).AddComponent<PhysicsComponent>();
var horizontal = new EdgeShape(new Vector2(-20, 0), new Vector2(20, 0));
var horizontalFixture = new Fixture(ground, horizontal)
{
CollisionLayer = 1,
CollisionMask = 1,
Hard = true
};
ground.AddFixture(horizontalFixture);
var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
var verticalFixture = new Fixture(ground, vertical)
{
CollisionLayer = 1,
CollisionMask = 1,
Hard = true
};
ground.AddFixture(verticalFixture);
var xs = new[]
{
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
};
PolygonShape shape;
for (var j = 0; j < columnCount; j++)
{
for (var i = 0; i < rowCount; i++)
{
var x = 0.0f;
var box = entityManager.SpawnEntity(null,
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId)).AddComponent<PhysicsComponent>();
box.BodyType = BodyType.Dynamic;
box.SleepingAllowed = false;
shape = new PolygonShape(0.001f) {Vertices = new List<Vector2>()
{
new(0.5f, -0.5f),
new(0.5f, 0.5f),
new(-0.5f, 0.5f),
new(-0.5f, -0.5f),
}};
box.FixedRotation = true;
// TODO: Need to detect shape and work out if we need to use fixedrotation
var fixture = new Fixture(box, shape)
{
CollisionMask = 1,
CollisionLayer = 1,
Hard = true,
};
box.AddFixture(fixture);
bodies[j * rowCount + i] = box;
}
}
firstPos = bodies[0].Owner.Transform.WorldPosition;
});
await server.WaitRunTicks(1);
// Check that gravity workin
await server.WaitAssertion(() =>
{
Assert.That(firstPos != bodies[0].Owner.Transform.WorldPosition);
});
// Assert
await server.WaitRunTicks(150);
// Assert settled, none below 0, etc.
await server.WaitAssertion(() =>
{
for (var j = 0; j < columnCount; j++)
{
for (var i = 0; i < bodies.Length; i++)
{
var body = bodies[j * columnCount + i];
var worldPos = body.Owner.Transform.WorldPosition;
// TODO: Multi-column support but I cbf right now
// Can't be more exact as some level of sinking is allowed.
Assert.That(worldPos.EqualsApprox(new Vector2(0.0f, i + 0.5f), 0.1f), $"Expected y-value of {i + 0.5f} but found {worldPos.Y}");
}
}
});
}
[Test]
public async Task TestCircleStack()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var physicsSystem = entitySystemManager.GetEntitySystem<SharedPhysicsSystem>();
MapId mapId;
var columnCount = 1;
var rowCount = 15;
PhysicsComponent[] bodies = new PhysicsComponent[columnCount * rowCount];
Vector2 firstPos = Vector2.Zero;
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
physicsSystem.Maps[mapId].Gravity = new Vector2(0, -9.8f);
var entityManager = IoCManager.Resolve<IEntityManager>();
var ground = entityManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId)).AddComponent<PhysicsComponent>();
var horizontal = new EdgeShape(new Vector2(-20, 0), new Vector2(20, 0));
var horizontalFixture = new Fixture(ground, horizontal)
{
CollisionLayer = 1,
CollisionMask = 1,
Hard = true
};
ground.AddFixture(horizontalFixture);
var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
var verticalFixture = new Fixture(ground, vertical)
{
CollisionLayer = 1,
CollisionMask = 1,
Hard = true
};
ground.AddFixture(verticalFixture);
var xs = new[]
{
0.0f, -10.0f, -5.0f, 5.0f, 10.0f
};
PhysShapeCircle shape;
for (var j = 0; j < columnCount; j++)
{
for (var i = 0; i < rowCount; i++)
{
var x = 0.0f;
var circle = entityManager.SpawnEntity(null,
new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId)).AddComponent<PhysicsComponent>();
circle.BodyType = BodyType.Dynamic;
circle.SleepingAllowed = false;
shape = new PhysShapeCircle {Radius = 0.5f};
var fixture = new Fixture(circle, shape)
{
CollisionMask = 1,
CollisionLayer = 1,
Hard = true,
};
circle.AddFixture(fixture);
bodies[j * rowCount + i] = circle;
}
}
firstPos = bodies[0].Owner.Transform.WorldPosition;
});
await server.WaitRunTicks(1);
// Check that gravity workin
await server.WaitAssertion(() =>
{
Assert.That(firstPos != bodies[0].Owner.Transform.WorldPosition);
});
// Assert
await server.WaitRunTicks(150);
// Assert settled, none below 0, etc.
await server.WaitAssertion(() =>
{
for (var j = 0; j < columnCount; j++)
{
for (var i = 0; i < bodies.Length; i++)
{
var body = bodies[j * columnCount + i];
var worldPos = body.Owner.Transform.WorldPosition;
// TODO: Multi-column support but I cbf right now
// Can't be more exact as some level of sinking is allowed.
Assert.That(worldPos.EqualsApprox(new Vector2(0.0f, i + 0.5f), 0.1f), $"Expected y-value of {i + 0.5f} but found {worldPos.Y}");
}
}
});
}
}
}

View File

@@ -27,12 +27,12 @@ namespace Content.IntegrationTests.Tests
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var resManager = server.ResolveDependency<IResourceManager>();
server.Post(() =>
{
var dir = new ResourcePath(mapPath).Directory;
IoCManager.Resolve<IResourceManager>()
.UserData.CreateDir(dir);
resManager.UserData.CreateDir(dir);
var mapId = mapManager.CreateMap(new MapId(5));

View File

@@ -0,0 +1,49 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.Shuttles;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class ShuttleTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServer();
await server.WaitIdleAsync();
var entMan = server.ResolveDependency<IEntityManager>();
var mapMan = server.ResolveDependency<IMapManager>();
IEntity? gridEnt = null;
await server.WaitAssertion(() =>
{
var mapId = mapMan.CreateMap();
var grid = mapMan.CreateGrid(mapId);
gridEnt = entMan.GetEntity(grid.GridEntityId);
Assert.That(gridEnt.TryGetComponent(out ShuttleComponent? shuttleComponent));
Assert.That(gridEnt.TryGetComponent(out PhysicsComponent? physicsComponent));
Assert.That(physicsComponent!.BodyType, Is.EqualTo(BodyType.Dynamic));
Assert.That(gridEnt.Transform.LocalPosition, Is.EqualTo(Vector2.Zero));
physicsComponent.ApplyLinearImpulse(Vector2.One);
});
// TODO: Should have tests that collision + rendertree + pointlights work on a moved grid but I'll deal with that
// when we get rotations.
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.That(gridEnt?.Transform.LocalPosition, Is.Not.EqualTo(Vector2.Zero));
});
}
}
}

View File

@@ -5,6 +5,7 @@ using Content.Shared.Spawning;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
namespace Content.IntegrationTests.Tests.Utility
@@ -39,7 +40,7 @@ namespace Content.IntegrationTests.Tests.Utility
var sMapManager = server.ResolveDependency<IMapManager>();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var broady = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedBroadPhaseSystem>();
var broady = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedBroadphaseSystem>();
await server.WaitAssertion(() =>
{