Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Server.Ghost;
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using Content.Server.Ghost;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Body.Components;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Body.Circulatory;
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using Content.Shared.Body.Networks;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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@@ -149,7 +148,7 @@ namespace Content.Server.Body.Behavior
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return;
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}
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if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
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if (EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates, true) is not {} tileAir)
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{
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return;
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}
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@@ -167,7 +166,7 @@ namespace Content.Server.Body.Behavior
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public void Exhale(float frameTime)
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{
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if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
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if (EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates, true) is not {} tileAir)
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{
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return;
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}
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@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Shared.Body.Behavior;
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using Content.Shared.Body.Behavior;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Mechanism;
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using Content.Shared.Body.Part;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Body.Circulatory;
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Server.GameTicking;
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using Content.Server.Ghost;
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using Content.Server.Mind.Components;
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@@ -3,7 +3,6 @@ using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Interfaces;
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using Content.Server.Metabolism;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Networks;
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.UserInterface;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.UserInterface;
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@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Server.UserInterface;
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using Content.Server.UserInterface;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Scanner;
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using Content.Shared.Interaction;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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@@ -10,8 +9,6 @@ using Content.Shared.Body.Mechanism;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Surgery;
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using Content.Shared.Interaction;
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using Content.Shared.NetIDs;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -31,7 +28,6 @@ namespace Content.Server.Body.Surgery.Components
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public class SurgeryToolComponent : Component, ISurgeon, IAfterInteract
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{
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public override string Name => "SurgeryTool";
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public override uint? NetID => ContentNetIDs.SURGERY;
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private readonly Dictionary<int, object> _optionsCache = new();
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