Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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@@ -1,49 +0,0 @@
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using System;
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using Content.Server.Body.Circulatory;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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public class ChemicalInjectionProjectileComponent : Component, IStartCollide
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{
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public override string Name => "ChemicalInjectionProjectile";
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[ViewVariables]
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private SolutionContainerComponent _solutionContainer = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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protected override void Initialize()
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{
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base.Initialize();
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_solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (!otherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream))
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return;
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var solution = _solutionContainer.Solution;
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var solRemoved = solution.SplitSolution(TransferAmount);
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var solRemovedVol = solRemoved.TotalVolume;
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var solToInject = solRemoved.SplitSolution(solRemovedVol * TransferEfficiency);
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bloodstream.TryTransferSolution(solToInject);
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}
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}
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}
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@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Server.Body.Circulatory;
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using Content.Server.Body.Circulatory;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Shared.Chemistry.Reagent;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Body.Circulatory;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -3,7 +3,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.Chemistry.Components
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{
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Server.Notification;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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@@ -1,5 +1,4 @@
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#nullable enable
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using System.Linq;
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using System.Linq;
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using Content.Server.Body.Circulatory;
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using Content.Server.Body.Respiratory;
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using Content.Shared.Chemistry;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Server.Atmos.Components;
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@@ -1,5 +1,4 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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@@ -1,5 +1,4 @@
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#nullable enable
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Chemistry.Solution.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.Components
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@@ -0,0 +1,27 @@
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using System;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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/// <summary>
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/// On colliding with an entity that has a bloodstream will dump its solution onto them.
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/// </summary>
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[RegisterComponent]
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internal sealed class SolutionInjectOnCollideComponent : Component
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{
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public override string Name => "SolutionInjectOnCollide";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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}
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}
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@@ -1,10 +1,15 @@
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -32,6 +37,35 @@ namespace Content.Server.Chemistry.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(5);
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/// <summary>
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/// The minimum amount of solution that can be transferred at once from this solution.
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/// </summary>
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[DataField("minTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit MinimumTransferAmount { get; set; } = ReagentUnit.New(5);
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/// <summary>
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/// The maximum amount of solution that can be transferred at once from this solution.
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/// </summary>
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[DataField("maxTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit MaximumTransferAmount { get; set; } = ReagentUnit.New(50);
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/// <summary>
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/// Subjectively, which transfer amount would be best for most activities given the maximum
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/// transfer amount.
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/// </summary>
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public ReagentUnit SubjectiveBestTransferAmount() =>
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MaximumTransferAmount.Int() switch
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{
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<= 5 => ReagentUnit.New(1),
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(> 5) and (<= 25) => ReagentUnit.New(5),
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(> 25) and (<= 50) => ReagentUnit.New(10),
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(> 50) and (<= 100) => ReagentUnit.New(20),
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(> 100) and (<= 500) => ReagentUnit.New(50),
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(> 500) => ReagentUnit.New(100)
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};
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/// <summary>
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/// Can this entity take reagent from reagent tanks?
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/// </summary>
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@@ -46,6 +80,46 @@ namespace Content.Server.Chemistry.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanSend { get; set; } = true;
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/// <summary>
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/// Whether you're allowed to change the transfer amount.
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/// </summary>
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[DataField("canChangeTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanChangeTransferAmount { get; set; } = false;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(TransferAmountUiKey.Key);
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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}
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public void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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switch (serverMsg.Message)
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{
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case TransferAmountSetValueMessage svm:
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var sval = svm.Value.Float();
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var amount = Math.Clamp(sval, MinimumTransferAmount.Float(),
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MaximumTransferAmount.Float());
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serverMsg.Session.AttachedEntity?.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)));
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SetTransferAmount(ReagentUnit.New(amount));
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break;
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}
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}
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public void SetTransferAmount(ReagentUnit amount)
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{
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amount = ReagentUnit.New(Math.Clamp(amount.Int(), MinimumTransferAmount.Int(), MaximumTransferAmount.Int()));
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TransferAmount = amount;
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!eventArgs.InRangeUnobstructed() || eventArgs.Target == null)
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@@ -68,8 +142,8 @@ namespace Content.Server.Chemistry.Components
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{
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var toTheBrim = ownerSolution.RefillSpaceAvailable == 0;
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var msg = toTheBrim
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? "solution-transfer-component-fill-to-brim-message"
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: "solution-transfer-component-fill--message";
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? "comp-solution-transfer-fill-fully"
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: "comp-solution-transfer-fill-normal";
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target.PopupMessage(eventArgs.User, Loc.GetString(msg,("owner", Owner),("amount", transferred),("target", target)));
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return true;
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@@ -83,7 +157,7 @@ namespace Content.Server.Chemistry.Components
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if (transferred > 0)
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{
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Owner.PopupMessage(eventArgs.User,
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Loc.GetString("solution-transfer-component-transfer-success-message",
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Loc.GetString("comp-solution-transfer-transfer-solution",
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("amount",transferred),
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("target",target)));
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@@ -103,13 +177,13 @@ namespace Content.Server.Chemistry.Components
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{
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if (source.DrainAvailable == 0)
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{
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source.Owner.PopupMessage(user, Loc.GetString("solution-transfer-component-do-transfer-component-is-empty", ("entity",source.Owner)));
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source.Owner.PopupMessage(user, Loc.GetString("comp-solution-transfer-is-empty", ("target", source.Owner)));
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return ReagentUnit.Zero;
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}
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if (target.RefillSpaceAvailable == 0)
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{
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target.Owner.PopupMessage(user, Loc.GetString("solution-transfer-component-do-transfer-component-is-full", ("entity", target.Owner)));
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target.Owner.PopupMessage(user, Loc.GetString("comp-solution-transfer-is-full", ("target", target.Owner)));
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return ReagentUnit.Zero;
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}
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@@ -121,5 +195,114 @@ namespace Content.Server.Chemistry.Components
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return actualAmount;
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}
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// TODO refactor when dynamic verbs are a thing
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[Verb]
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public sealed class MinimumTransferVerb : Verb<SolutionTransferComponent>
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{
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protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-min",
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("amount", component.MinimumTransferAmount.Int()));
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data.CategoryData = VerbCategories.SetTransferAmount;
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}
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protected override void Activate(IEntity user, SolutionTransferComponent component)
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{
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component.TransferAmount = component.MinimumTransferAmount;
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user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
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("amount", component.TransferAmount.Int())));
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}
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}
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|
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[Verb]
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public sealed class DefaultTransferVerb : Verb<SolutionTransferComponent>
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{
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protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
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{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
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{
|
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data.Visibility = VerbVisibility.Invisible;
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return;
|
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}
|
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|
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var amt = component.SubjectiveBestTransferAmount();
|
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if (amt > component.MinimumTransferAmount && amt < component.MaximumTransferAmount)
|
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{
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-ideal",
|
||||
("amount", amt.Int()));
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
component.TransferAmount = component.SubjectiveBestTransferAmount();
|
||||
user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount", ("amount", component.TransferAmount.Int())));
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class MaximumTransferVerb : Verb<SolutionTransferComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-max",
|
||||
("amount", component.MaximumTransferAmount));
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
component.TransferAmount = component.MaximumTransferAmount;
|
||||
user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount", ("amount", component.TransferAmount.Int())));
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class CustomTransferVerb : Verb<SolutionTransferComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-custom");
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent<ActorComponent>(out var actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
component.UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#nullable enable
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
|
||||
@@ -1,131 +1,24 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Vapor;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Chemistry.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
class VaporComponent : SharedVaporComponent, IStartCollide
|
||||
internal sealed class VaporComponent : SharedVaporComponent
|
||||
{
|
||||
public const float ReactTime = 0.125f;
|
||||
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("transferAmount")]
|
||||
private ReagentUnit _transferAmount = ReagentUnit.New(0.5);
|
||||
internal ReagentUnit TransferAmount = ReagentUnit.New(0.5);
|
||||
|
||||
private bool _reached;
|
||||
private float _reactTimer;
|
||||
private float _timer;
|
||||
private EntityCoordinates _target;
|
||||
private bool _running;
|
||||
private float _aliveTime;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
|
||||
}
|
||||
|
||||
public void Start(Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
|
||||
{
|
||||
_running = true;
|
||||
_target = target;
|
||||
_aliveTime = aliveTime;
|
||||
// Set Move
|
||||
if (Owner.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
physics.ApplyLinearImpulse(dir * speed);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
return;
|
||||
|
||||
if (!_running)
|
||||
return;
|
||||
|
||||
_timer += frameTime;
|
||||
_reactTimer += frameTime;
|
||||
|
||||
if (_reactTimer >= ReactTime && Owner.Transform.GridID.IsValid())
|
||||
{
|
||||
_reactTimer = 0;
|
||||
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
|
||||
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
|
||||
foreach (var reagentQuantity in contents.ReagentList.ToArray())
|
||||
{
|
||||
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
||||
var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
||||
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we've reached our target.
|
||||
if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
|
||||
{
|
||||
_reached = true;
|
||||
}
|
||||
|
||||
if (contents.CurrentVolume == 0 || _timer > _aliveTime)
|
||||
{
|
||||
// Delete this
|
||||
Owner.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
internal bool TryAddSolution(Solution solution)
|
||||
{
|
||||
if (solution.TotalVolume == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var result = contents.TryAddSolution(solution);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
return;
|
||||
|
||||
contents.Solution.DoEntityReaction(otherFixture.Body.Owner, ReactionMethod.Touch);
|
||||
|
||||
// Check for collision with a impassable object (e.g. wall) and stop
|
||||
if ((otherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && otherFixture.Hard)
|
||||
{
|
||||
Owner.QueueDelete();
|
||||
}
|
||||
}
|
||||
internal bool Reached;
|
||||
internal float ReactTimer;
|
||||
internal float Timer;
|
||||
internal EntityCoordinates Target;
|
||||
internal bool Active;
|
||||
internal float AliveTime;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user