Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Audio;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using JetBrains.Annotations;
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@@ -0,0 +1,38 @@
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using Content.Server.Body.Circulatory;
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using Content.Server.Chemistry.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class SolutionInjectOnCollideSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
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SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
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}
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private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
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{
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component.Owner.EnsureComponentWarn<SolutionContainerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainer on {component.Owner}!");
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}
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private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
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{
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if (!args.OtherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream) ||
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!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? solutionContainer)) return;
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var solution = solutionContainer.Solution;
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var solRemoved = solution.SplitSolution(component.TransferAmount);
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var solRemovedVol = solRemoved.TotalVolume;
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var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
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bloodstream.TryTransferSolution(solToInject);
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}
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}
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}
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@@ -1,17 +1,122 @@
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using Content.Server.Chemistry.Components;
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public class VaporSystem : EntitySystem
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internal sealed class VaporSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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private const float ReactTime = 0.125f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
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}
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private void HandleCollide(EntityUid uid, VaporComponent component, StartCollideEvent args)
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{
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if (!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? contents)) return;
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contents.Solution.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
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// Check for collision with a impassable object (e.g. wall) and stop
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if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
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{
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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public void Start(VaporComponent vapor, Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
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{
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vapor.Active = true;
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vapor.Target = target;
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vapor.AliveTime = aliveTime;
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// Set Move
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if (vapor.Owner.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.BodyStatus = BodyStatus.InAir;
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physics.ApplyLinearImpulse(dir * speed);
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}
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}
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internal bool TryAddSolution(VaporComponent vapor, Solution solution)
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{
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if (solution.TotalVolume == 0)
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{
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return false;
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}
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if (!vapor.Owner.TryGetComponent(out SolutionContainerComponent? contents))
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{
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return false;
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}
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var result = contents.TryAddSolution(solution);
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if (!result)
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{
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return false;
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}
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return true;
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}
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public override void Update(float frameTime)
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{
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foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>(true))
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foreach (var (vaporComp, solution) in ComponentManager.EntityQuery<VaporComponent, SolutionContainerComponent>(true))
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{
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vaporComp.Update(frameTime);
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Update(frameTime, vaporComp, solution);
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}
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}
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private void Update(float frameTime, VaporComponent vapor, SolutionContainerComponent contents)
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{
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if (!vapor.Active)
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return;
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var entity = vapor.Owner;
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vapor.Timer += frameTime;
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vapor.ReactTimer += frameTime;
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if (vapor.ReactTimer >= ReactTime && vapor.Owner.Transform.GridID.IsValid())
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{
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vapor.ReactTimer = 0;
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var mapGrid = _mapManager.GetGrid(entity.Transform.GridID);
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var tile = mapGrid.GetTileRef(entity.Transform.Coordinates.ToVector2i(EntityManager, _mapManager));
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foreach (var reagentQuantity in contents.ReagentList.ToArray())
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{
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if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
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var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
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contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
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}
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}
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// Check if we've reached our target.
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if(!vapor.Reached && vapor.Target.TryDistance(EntityManager, entity.Transform.Coordinates, out var distance) && distance <= 0.5f)
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{
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vapor.Reached = true;
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}
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if (contents.CurrentVolume == 0 || vapor.Timer > vapor.AliveTime)
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{
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// Delete this
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entity.QueueDelete();
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}
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}
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}
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