Merge branch 'master' into replace-sounds-with-sound-specifier

# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
Galactic Chimp
2021-07-25 14:12:00 +02:00
4171 changed files with 15603 additions and 14404 deletions

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Audio;

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@@ -1,4 +1,3 @@
#nullable enable
using System.Linq;
using Content.Server.Chemistry.Components;
using JetBrains.Annotations;

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using Content.Server.Body.Circulatory;
using Content.Server.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
internal sealed class SolutionInjectOnCollideSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
}
private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
{
component.Owner.EnsureComponentWarn<SolutionContainerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainer on {component.Owner}!");
}
private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
{
if (!args.OtherFixture.Body.Owner.TryGetComponent<BloodstreamComponent>(out var bloodstream) ||
!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? solutionContainer)) return;
var solution = solutionContainer.Solution;
var solRemoved = solution.SplitSolution(component.TransferAmount);
var solRemovedVol = solRemoved.TotalVolume;
var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
bloodstream.TryTransferSolution(solToInject);
}
}
}

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@@ -1,17 +1,122 @@
using Content.Server.Chemistry.Components;
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Chemistry.Solution;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class VaporSystem : EntitySystem
internal sealed class VaporSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
private const float ReactTime = 0.125f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, VaporComponent component, StartCollideEvent args)
{
if (!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? contents)) return;
contents.Solution.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
// Check for collision with a impassable object (e.g. wall) and stop
if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
{
EntityManager.QueueDeleteEntity(uid);
}
}
public void Start(VaporComponent vapor, Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
{
vapor.Active = true;
vapor.Target = target;
vapor.AliveTime = aliveTime;
// Set Move
if (vapor.Owner.TryGetComponent(out PhysicsComponent? physics))
{
physics.BodyStatus = BodyStatus.InAir;
physics.ApplyLinearImpulse(dir * speed);
}
}
internal bool TryAddSolution(VaporComponent vapor, Solution solution)
{
if (solution.TotalVolume == 0)
{
return false;
}
if (!vapor.Owner.TryGetComponent(out SolutionContainerComponent? contents))
{
return false;
}
var result = contents.TryAddSolution(solution);
if (!result)
{
return false;
}
return true;
}
public override void Update(float frameTime)
{
foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>(true))
foreach (var (vaporComp, solution) in ComponentManager.EntityQuery<VaporComponent, SolutionContainerComponent>(true))
{
vaporComp.Update(frameTime);
Update(frameTime, vaporComp, solution);
}
}
private void Update(float frameTime, VaporComponent vapor, SolutionContainerComponent contents)
{
if (!vapor.Active)
return;
var entity = vapor.Owner;
vapor.Timer += frameTime;
vapor.ReactTimer += frameTime;
if (vapor.ReactTimer >= ReactTime && vapor.Owner.Transform.GridID.IsValid())
{
vapor.ReactTimer = 0;
var mapGrid = _mapManager.GetGrid(entity.Transform.GridID);
var tile = mapGrid.GetTileRef(entity.Transform.Coordinates.ToVector2i(EntityManager, _mapManager));
foreach (var reagentQuantity in contents.ReagentList.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
}
}
// Check if we've reached our target.
if(!vapor.Reached && vapor.Target.TryDistance(EntityManager, entity.Transform.Coordinates, out var distance) && distance <= 0.5f)
{
vapor.Reached = true;
}
if (contents.CurrentVolume == 0 || vapor.Timer > vapor.AliveTime)
{
// Delete this
entity.QueueDelete();
}
}
}