Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.Power.Components;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.Clothing.Components;
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using Content.Server.Items;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using Content.Shared.Acts;
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using Content.Shared.Audio;
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@@ -1,10 +1,7 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Storage.Components;
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using Content.Shared.NetIDs;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -27,7 +24,6 @@ namespace Content.Server.Light.Components
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public class LightReplacerComponent : Component
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{
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public override string Name => "LightReplacer";
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public override uint? NetID => ContentNetIDs.LIGHT_REPLACER;
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[DataField("sound")] private string _sound = "/Audio/Weapons/click.ogg";
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@@ -1,4 +1,3 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Ghost;
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