Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,4 +1,3 @@
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#nullable enable
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Acts;
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@@ -1,4 +1,3 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,5 +1,5 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Stacks;
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using Content.Shared.Tag;
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@@ -22,6 +22,7 @@ namespace Content.Server.Storage.Components
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/// amount: 6 # Note: this field can be omitted
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/// countTag: Cigarette # Note: field doesn't point to entity Id, but its tag
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/// </code>
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[Obsolete("Should be deprecated in favor of SharedItemCounterSystem")]
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[RegisterComponent]
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public class StorageCounterComponent : Component, ISerializationHooks
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{
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@@ -1,6 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.Storage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -17,8 +17,7 @@ namespace Content.Server.Storage.Components
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{
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public override string Name => "StorageFill";
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[DataField("contents")]
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private List<StorageFillEntry> _contents = new();
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[DataField("contents")] private List<StorageFillEntry> _contents = new();
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public IReadOnlyList<StorageFillEntry> Contents => _contents;
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@@ -41,7 +40,8 @@ namespace Content.Server.Storage.Components
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foreach (var storageItem in _contents)
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{
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if (string.IsNullOrEmpty(storageItem.PrototypeId)) continue;
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if (!string.IsNullOrEmpty(storageItem.GroupId) && alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
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if (!string.IsNullOrEmpty(storageItem.GroupId) &&
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alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
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if (storageItem.SpawnProbability != 1f &&
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!random.Prob(storageItem.SpawnProbability))
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@@ -51,8 +51,10 @@ namespace Content.Server.Storage.Components
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for (var i = 0; i < storageItem.Amount; i++)
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{
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storage.Insert(Owner.EntityManager.SpawnEntity(storageItem.PrototypeId, Owner.Transform.Coordinates));
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storage.Insert(
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Owner.EntityManager.SpawnEntity(storageItem.PrototypeId, Owner.Transform.Coordinates));
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}
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if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
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}
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}
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@@ -64,13 +66,13 @@ namespace Content.Server.Storage.Components
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[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? PrototypeId;
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[DataField("prob")]
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public float SpawnProbability;
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[DataField("prob")] public float SpawnProbability;
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/// <summary>
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/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
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/// </summary>
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[DataField("orGroup")]
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public string GroupId;
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[DataField("orGroup")] public string GroupId;
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/// <summary>
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/// orGroup signifies to pick between entities designated with an ID.
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///
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@@ -93,8 +95,7 @@ namespace Content.Server.Storage.Components
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/// </code>
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/// </example>
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/// </summary>
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[DataField("amount")]
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public int Amount;
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[DataField("amount")] public int Amount;
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public void PopulateDefaultValues()
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{
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