Merge branch 'master' into replace-sounds-with-sound-specifier

# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
Galactic Chimp
2021-07-25 14:12:00 +02:00
4171 changed files with 15603 additions and 14404 deletions

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@@ -0,0 +1,23 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
internal sealed class StunOnCollideComponent : Component
{
// TODO: Can probably predict this.
public override string Name => "StunOnCollide";
// See stunnable for what these do
[DataField("stunAmount")]
internal int StunAmount = default;
[DataField("knockdownAmount")]
internal int KnockdownAmount = default;
[DataField("slowdownAmount")]
internal int SlowdownAmount = default;
}
}

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -1,4 +1,3 @@
#nullable enable
using Content.Server.Act;
using Content.Server.Notification;
using Content.Shared.Audio;

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@@ -1,42 +0,0 @@
using Content.Server.Projectiles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Stunnable.Components
{
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
public sealed class StunnableProjectileComponent : Component, IStartCollide
{
public override string Name => "StunnableProjectile";
// See stunnable for what these do
[DataField("stunAmount")]
private int _stunAmount = default;
[DataField("knockdownAmount")]
private int _knockdownAmount = default;
[DataField("slowdownAmount")]
private int _slowdownAmount = default;
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out ProjectileComponent _);
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (otherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(_stunAmount);
stunnableComponent.Knockdown(_knockdownAmount);
stunnableComponent.Slowdown(_slowdownAmount);
}
}
}
}