Gas overlay chunking (#1678)

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-08-18 00:12:21 +10:00
committed by GitHub
parent 0e6f55a23d
commit f54ba4b6d5
16 changed files with 786 additions and 306 deletions

View File

@@ -13,6 +13,7 @@ using Content.Server.GameObjects.Components.PDA;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible;
using Content.Server.GameObjects.EntitySystems.Atmos;
using Content.Server.GameObjects.EntitySystems.StationEvents;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Interfaces;
@@ -633,7 +634,8 @@ namespace Content.Server.GameTicking
_playerJoinLobby(player);
}
EntitySystem.Get<GasTileOverlaySystem>().ResettingCleanup();
EntitySystem.Get<PathfindingSystem>().ResettingCleanup();
EntitySystem.Get<AiReachableSystem>().ResettingCleanup();
EntitySystem.Get<WireHackingSystem>().ResetLayouts();