Remove 700 usages of Component.Owner (#21100)
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using Content.Client.HealthOverlay.UI;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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@@ -6,8 +5,6 @@ using Content.Shared.Mobs.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.HealthOverlay
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{
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@@ -80,10 +77,9 @@ namespace Content.Client.HealthOverlay
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var viewBox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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foreach (var (mobState, _) in EntityManager.EntityQuery<MobStateComponent, DamageableComponent>())
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var query = EntityQueryEnumerator<MobStateComponent, DamageableComponent>();
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while (query.MoveNext(out var entity, out var mobState, out _))
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{
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var entity = mobState.Owner;
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if (_entities.GetComponent<TransformComponent>(ent).MapID != _entities.GetComponent<TransformComponent>(entity).MapID ||
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!viewBox.Contains(_entities.GetComponent<TransformComponent>(entity).WorldPosition))
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{
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@@ -70,7 +70,7 @@ namespace Content.Client.HealthOverlay.UI
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Panel.Visible = val;
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}
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private void MoreFrameUpdate(FrameEventArgs args)
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private void MoreFrameUpdate()
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{
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if (_entities.Deleted(Entity))
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{
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@@ -87,7 +87,7 @@ namespace Content.Client.HealthOverlay.UI
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var mobStateSystem = _entities.EntitySysManager.GetEntitySystem<MobStateSystem>();
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var mobThresholdSystem = _entities.EntitySysManager.GetEntitySystem<MobThresholdSystem>();
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if (mobStateSystem.IsAlive(mobState.Owner, mobState))
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if (mobStateSystem.IsAlive(Entity, mobState))
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{
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if (!mobThresholdSystem.TryGetThresholdForState(Entity,MobState.Critical, out var threshold))
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{
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@@ -101,7 +101,7 @@ namespace Content.Client.HealthOverlay.UI
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HealthBar.Ratio = 1 - ((FixedPoint2)(damageable.TotalDamage / threshold)).Float();
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HealthBar.Visible = true;
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}
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else if (mobStateSystem.IsCritical(mobState.Owner, mobState))
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else if (mobStateSystem.IsCritical(Entity, mobState))
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{
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HealthBar.Ratio = 0;
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HealthBar.Visible = false;
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@@ -118,7 +118,7 @@ namespace Content.Client.HealthOverlay.UI
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((damageable.TotalDamage - critThreshold) /
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(deadThreshold - critThreshold)).Value.Float();
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}
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else if (mobStateSystem.IsDead(mobState.Owner, mobState))
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else if (mobStateSystem.IsDead(Entity, mobState))
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{
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CritBar.Ratio = 0;
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CritBar.Visible = false;
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@@ -136,7 +136,7 @@ namespace Content.Client.HealthOverlay.UI
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{
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base.FrameUpdate(args);
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MoreFrameUpdate(args);
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MoreFrameUpdate();
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if (_entities.Deleted(Entity) || _eyeManager.CurrentMap != _entities.GetComponent<TransformComponent>(Entity).MapID)
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{
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