Remove 700 usages of Component.Owner (#21100)
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@@ -1,9 +1,6 @@
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using Content.Server.Animals.Components;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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@@ -32,9 +29,11 @@ namespace Content.Server.Animals.Systems
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SubscribeLocalEvent<UdderComponent, GetVerbsEvent<AlternativeVerb>>(AddMilkVerb);
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SubscribeLocalEvent<UdderComponent, MilkingDoAfterEvent>(OnDoAfter);
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}
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public override void Update(float frameTime)
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{
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foreach (var udder in EntityManager.EntityQuery<UdderComponent>(false))
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var query = EntityQueryEnumerator<UdderComponent>();
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while (query.MoveNext(out var uid, out var udder))
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{
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udder.AccumulatedFrameTime += frameTime;
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@@ -43,19 +42,19 @@ namespace Content.Server.Animals.Systems
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udder.AccumulatedFrameTime -= udder.UpdateRate;
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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if (EntityManager.TryGetComponent(udder.Owner, out HungerComponent? hunger))
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if (EntityManager.TryGetComponent(uid, out HungerComponent? hunger))
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{
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// Is there enough nutrition to produce reagent?
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if (_hunger.GetHungerThreshold(hunger) < HungerThreshold.Peckish)
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continue;
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}
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if (!_solutionContainerSystem.TryGetSolution(udder.Owner, udder.TargetSolutionName,
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if (!_solutionContainerSystem.TryGetSolution(uid, udder.TargetSolutionName,
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out var solution))
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continue;
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//TODO: toxins from bloodstream !?
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_solutionContainerSystem.TryAddReagent(udder.Owner, solution, udder.ReagentId,
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_solutionContainerSystem.TryAddReagent(uid, solution, udder.ReagentId,
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udder.QuantityPerUpdate, out var accepted);
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}
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}
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