Remove 700 usages of Component.Owner (#21100)
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@@ -14,7 +14,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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@@ -60,16 +59,16 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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|| !_nodeContainer.TryGetNode(nodeContainer, filter.OutletName, out PipeNode? outletNode)
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|| outletNode.Air.Pressure >= Atmospherics.MaxOutputPressure) // No need to transfer if target is full.
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{
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_ambientSoundSystem.SetAmbience(filter.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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}
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var transferVol = (float)(filter.TransferRate * args.dt);
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var transferVol = filter.TransferRate * args.dt;
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if (transferVol <= 0)
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{
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_ambientSoundSystem.SetAmbience(filter.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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}
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@@ -84,7 +83,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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var target = filterNode.Air.Pressure < Atmospherics.MaxOutputPressure ? filterNode : inletNode;
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_atmosphereSystem.Merge(target.Air, filteredOut);
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_ambientSoundSystem.SetAmbience(filter.Owner, filteredOut.TotalMoles > 0f);
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_ambientSoundSystem.SetAmbience(uid, filteredOut.TotalMoles > 0f);
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}
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_atmosphereSystem.Merge(outletNode.Air, removed);
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@@ -95,7 +94,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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filter.Enabled = false;
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UpdateAppearance(uid, filter);
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_ambientSoundSystem.SetAmbience(filter.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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DirtyUI(uid, filter);
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_userInterfaceSystem.TryCloseAll(uid, GasFilterUiKey.Key);
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@@ -106,7 +105,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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if (EntityManager.GetComponent<TransformComponent>(filter.Owner).Anchored)
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if (EntityManager.GetComponent<TransformComponent>(uid).Anchored)
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{
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_userInterfaceSystem.TryOpen(uid, GasFilterUiKey.Key, actor.PlayerSession);
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DirtyUI(uid, filter);
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@@ -125,7 +124,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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return;
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_userInterfaceSystem.TrySetUiState(uid, GasFilterUiKey.Key,
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new GasFilterBoundUserInterfaceState(EntityManager.GetComponent<MetaDataComponent>(filter.Owner).EntityName, filter.TransferRate, filter.Enabled, filter.FilteredGas));
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new GasFilterBoundUserInterfaceState(MetaData(uid).EntityName, filter.TransferRate, filter.Enabled, filter.FilteredGas));
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}
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private void UpdateAppearance(EntityUid uid, GasFilterComponent? filter = null)
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@@ -7,7 +7,6 @@ using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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@@ -40,7 +39,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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|| !_nodeContainer.TryGetNode(nodeContainer, comp.ControlName, out PipeNode? controlNode)
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|| !_nodeContainer.TryGetNode(nodeContainer, comp.OutletName, out PipeNode? outletNode))
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{
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_ambientSoundSystem.SetAmbience(comp.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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comp.Enabled = false;
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return;
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}
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@@ -68,14 +67,14 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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UpdateAppearance(uid, comp);
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var transferVolume = (float)(transferRate * args.dt);
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var transferVolume = transferRate * args.dt;
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if (transferVolume <= 0)
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{
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_ambientSoundSystem.SetAmbience(comp.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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}
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_ambientSoundSystem.SetAmbience(comp.Owner, true);
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_ambientSoundSystem.SetAmbience(uid, true);
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var removed = inletNode.Air.RemoveVolume(transferVolume);
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_atmosphereSystem.Merge(outletNode.Air, removed);
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}
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@@ -84,7 +83,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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comp.Enabled = false;
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UpdateAppearance(uid, comp);
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_ambientSoundSystem.SetAmbience(comp.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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}
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private void UpdateAppearance(EntityUid uid, PressureControlledValveComponent? comp = null, AppearanceComponent? appearance = null)
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