Remove 700 usages of Component.Owner (#21100)

This commit is contained in:
DrSmugleaf
2023-10-19 12:34:31 -07:00
committed by GitHub
parent 5825ffb95c
commit f560f88eb5
261 changed files with 2291 additions and 2036 deletions

View File

@@ -1,19 +1,18 @@
using Content.Server.Fluids.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Fluids.Components;
using Content.Server.Popups;
using Content.Shared.FixedPoint;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Fluids.Components;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Content.Shared.Fluids.Components;
using Robust.Shared.Collections;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -96,7 +95,7 @@ public sealed class DrainSystem : SharedDrainSystem
if (drainSolution.MaxVolume == drainSolution.Volume)
{
_puddleSystem.TrySpillAt(Transform(target).Coordinates, containerSolution, out var puddle);
_puddleSystem.TrySpillAt(Transform(target).Coordinates, containerSolution, out _);
_popupSystem.PopupEntity(
Loc.GetString("drain-component-empty-verb-target-is-full-message", ("object", target)),
container);
@@ -111,7 +110,8 @@ public sealed class DrainSystem : SharedDrainSystem
var puddleQuery = GetEntityQuery<PuddleComponent>();
var puddles = new ValueList<(EntityUid Entity, string Solution)>();
foreach (var drain in EntityQuery<DrainComponent>())
var query = EntityQueryEnumerator<DrainComponent>();
while (query.MoveNext(out var uid, out var drain))
{
drain.Accumulator += frameTime;
if (drain.Accumulator < drain.DrainFrequency)
@@ -123,32 +123,32 @@ public sealed class DrainSystem : SharedDrainSystem
// Disable ambient sound from emptying manually
if (!drain.AutoDrain)
{
_ambientSoundSystem.SetAmbience(drain.Owner, false);
_ambientSoundSystem.SetAmbience(uid, false);
continue;
}
if (!managerQuery.TryGetComponent(drain.Owner, out var manager))
if (!managerQuery.TryGetComponent(uid, out var manager))
continue;
// Best to do this one every second rather than once every tick...
_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution, manager);
_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution, manager);
if (drainSolution is null)
continue;
if (drainSolution.AvailableVolume <= 0)
{
_ambientSoundSystem.SetAmbience(drain.Owner, false);
_ambientSoundSystem.SetAmbience(uid, false);
continue;
}
// Remove a bit from the buffer
_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
_solutionSystem.SplitSolution(uid, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
// This will ensure that UnitsPerSecond is per second...
var amount = drain.UnitsPerSecond * drain.DrainFrequency;
if (!xformQuery.TryGetComponent(drain.Owner, out var xform))
if (!xformQuery.TryGetComponent(uid, out var xform))
continue;
puddles.Clear();
@@ -165,11 +165,11 @@ public sealed class DrainSystem : SharedDrainSystem
if (puddles.Count == 0)
{
_ambientSoundSystem.SetAmbience(drain.Owner, false);
_ambientSoundSystem.SetAmbience(uid, false);
continue;
}
_ambientSoundSystem.SetAmbience(drain.Owner, true);
_ambientSoundSystem.SetAmbience(uid, true);
amount /= puddles.Count;
@@ -190,7 +190,7 @@ public sealed class DrainSystem : SharedDrainSystem
var transferSolution = _solutionSystem.SplitSolution(puddle, puddleSolution,
FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.Volume, drainSolution.AvailableVolume));
_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
_solutionSystem.TryAddSolution(uid, drainSolution, transferSolution);
if (puddleSolution.Volume <= 0)
{
@@ -203,13 +203,15 @@ public sealed class DrainSystem : SharedDrainSystem
private void OnExamined(EntityUid uid, DrainComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange ||
!TryComp(uid, out SolutionContainerManagerComponent? solutionComp) ||
!HasComp<SolutionContainerManagerComponent>(uid) ||
!_solutionSystem.TryGetSolution(uid, DrainComponent.SolutionName, out var drainSolution))
{ return; }
{
return;
}
var text = drainSolution.AvailableVolume != 0 ?
Loc.GetString("drain-component-examine-volume", ("volume", drainSolution.AvailableVolume)) :
Loc.GetString("drain-component-examine-hint-full");
var text = drainSolution.AvailableVolume != 0
? Loc.GetString("drain-component-examine-volume", ("volume", drainSolution.AvailableVolume))
: Loc.GetString("drain-component-examine-hint-full");
args.Message.AddMarkup($"\n\n{text}");
}
@@ -218,7 +220,9 @@ public sealed class DrainSystem : SharedDrainSystem
if (!args.CanReach || args.Target == null ||
!_tagSystem.HasTag(args.Used, DrainComponent.PlungerTag) ||
!_solutionSystem.TryGetSolution(args.Target.Value, DrainComponent.SolutionName, out var drainSolution))
{ return; }
{
return;
}
if (drainSolution.AvailableVolume > 0)
{

View File

@@ -1,9 +1,9 @@
using System.Numerics;
using Content.Server.Fluids.Components;
using Content.Shared.Fluids;
using Content.Shared.Fluids.Components;
using Robust.Server.Player;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Server.Fluids.EntitySystems;
@@ -15,7 +15,7 @@ public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySyst
[Dependency] private readonly PuddleSystem _puddle = default!;
private readonly HashSet<IPlayerSession> _playerObservers = new();
private List<Entity<MapGridComponent>> _grids = new();
public bool ToggleObserver(IPlayerSession observer)
{
@@ -58,8 +58,10 @@ public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySyst
var worldBounds = Box2.CenteredAround(transform.WorldPosition,
new Vector2(LocalViewRange, LocalViewRange));
_grids.Clear();
_mapManager.FindGridsIntersecting(transform.MapID, worldBounds, ref _grids);
foreach (var grid in _mapManager.FindGridsIntersecting(transform.MapID, worldBounds))
foreach (var grid in _grids)
{
var data = new List<PuddleDebugOverlayData>();
var gridUid = grid.Owner;
@@ -67,7 +69,7 @@ public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySyst
if (!Exists(gridUid))
continue;
foreach (var uid in grid.GetAnchoredEntities(worldBounds))
foreach (var uid in grid.Comp.GetAnchoredEntities(worldBounds))
{
PuddleComponent? puddle = null;
TransformComponent? xform = null;

View File

@@ -1,20 +1,25 @@
using Content.Server.Administration.Logs;
using Content.Server.DoAfter;
using Content.Server.Fluids.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reaction;
using Content.Server.Spreader;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.Effects;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Popups;
using Content.Shared.Slippery;
using Content.Shared.Fluids.Components;
using Content.Shared.Friction;
using Content.Shared.IdentityManagement;
using Content.Shared.Maps;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Popups;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Components;
using Content.Shared.StepTrigger.Systems;
using Robust.Server.GameObjects;
@@ -22,14 +27,9 @@ using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Solution = Content.Shared.Chemistry.Components.Solution;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Maps;
using Content.Shared.Effects;
namespace Content.Server.Fluids.EntitySystems;
@@ -509,8 +509,11 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
return false;
var targets = new List<EntityUid>();
var reactive = new HashSet<Entity<ReactiveComponent>>();
_lookup.GetEntitiesInRange(coordinates, 1.0f, reactive);
// Get reactive entities nearby--if there are some, it'll spill a bit on them instead.
foreach (var ent in _lookup.GetComponentsInRange<ReactiveComponent>(coordinates, 1.0f))
foreach (var ent in reactive)
{
// sorry! no overload for returning uid, so .owner must be used
var owner = ent.Owner;

View File

@@ -130,14 +130,15 @@ public sealed class SpraySystem : EntitySystem
// Add the solution to the vapor and actually send the thing
var vaporComponent = Comp<VaporComponent>(vapor);
_vapor.TryAddSolution(vaporComponent, newSolution);
var ent = (vapor, vaporComponent);
_vapor.TryAddSolution(ent, newSolution);
// impulse direction is defined in world-coordinates, not local coordinates
var impulseDirection = rotation.ToVec();
var time = diffLength / component.SprayVelocity;
cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User);
_vapor.Start(ent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User);
if (TryComp<PhysicsComponent>(args.User, out var body))
{