Remove 700 usages of Component.Owner (#21100)
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@@ -15,6 +15,7 @@ using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -34,11 +35,23 @@ namespace Content.Server.GameTicking
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/// How many players have joined the round through normal methods.
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/// Useful for game rules to look at. Doesn't count observers, people in lobby, etc.
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/// </summary>
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public int PlayersJoinedRoundNormally = 0;
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public int PlayersJoinedRoundNormally;
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// Mainly to avoid allocations.
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private readonly List<EntityCoordinates> _possiblePositions = new();
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private List<EntityUid> GetSpawnableStations()
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{
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var spawnableStations = new List<EntityUid>();
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var query = EntityQueryEnumerator<StationJobsComponent, StationSpawningComponent>();
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while (query.MoveNext(out var uid, out _, out _))
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{
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spawnableStations.Add(uid);
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}
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return spawnableStations;
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}
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private void SpawnPlayers(List<IPlayerSession> readyPlayers, Dictionary<NetUserId, HumanoidCharacterProfile> profiles, bool force)
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{
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// Allow game rules to spawn players by themselves if needed. (For example, nuke ops or wizard)
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@@ -66,8 +79,7 @@ namespace Content.Server.GameTicking
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}
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}
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var spawnableStations = EntityQuery<StationJobsComponent, StationSpawningComponent>().Select(x => x.Item1.Owner).ToList();
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var spawnableStations = GetSpawnableStations();
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var assignedJobs = _stationJobs.AssignJobs(profiles, spawnableStations);
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_stationJobs.AssignOverflowJobs(ref assignedJobs, playerNetIds, profiles, spawnableStations);
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@@ -125,7 +137,7 @@ namespace Content.Server.GameTicking
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if (station == EntityUid.Invalid)
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{
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var stations = EntityQuery<StationJobsComponent, StationSpawningComponent>().Select(x => x.Item1.Owner).ToList();
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var stations = GetSpawnableStations();
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_robustRandom.Shuffle(stations);
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if (stations.Count == 0)
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station = EntityUid.Invalid;
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@@ -161,7 +173,8 @@ namespace Content.Server.GameTicking
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restrictedRoles.UnionWith(getDisallowed);
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var jobBans = _banManager.GetJobBans(player.UserId);
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if(jobBans != null) restrictedRoles.UnionWith(jobBans);
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if (jobBans != null)
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restrictedRoles.UnionWith(jobBans);
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// Pick best job best on prefs.
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jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station, character.JobPriorities, true,
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@@ -350,15 +363,16 @@ namespace Content.Server.GameTicking
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// Fallback to a random grid.
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if (_possiblePositions.Count == 0)
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{
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foreach (var grid in _mapManager.GetAllGrids())
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var query = AllEntityQuery<MapGridComponent>();
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while (query.MoveNext(out var uid, out var grid))
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{
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if (!metaQuery.TryGetComponent(grid.Owner, out var meta) ||
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if (!metaQuery.TryGetComponent(uid, out var meta) ||
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meta.EntityPaused)
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{
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continue;
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}
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_possiblePositions.Add(new EntityCoordinates(grid.Owner, Vector2.Zero));
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_possiblePositions.Add(new EntityCoordinates(uid, Vector2.Zero));
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}
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}
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