Remove 700 usages of Component.Owner (#21100)

This commit is contained in:
DrSmugleaf
2023-10-19 12:34:31 -07:00
committed by GitHub
parent 5825ffb95c
commit f560f88eb5
261 changed files with 2291 additions and 2036 deletions

View File

@@ -70,10 +70,11 @@ public sealed class PneumaticCannonSystem : SharedPneumaticCannonSystem
args.Cancel();
}
private void OnShoot(EntityUid uid, PneumaticCannonComponent component, ref GunShotEvent args)
private void OnShoot(Entity<PneumaticCannonComponent> cannon, ref GunShotEvent args)
{
var (uid, component) = cannon;
// require a gas tank if it uses gas
var gas = GetGas(uid);
var gas = GetGas(cannon);
if (gas == null && component.GasUsage > 0f)
return;
@@ -82,7 +83,7 @@ public sealed class PneumaticCannonSystem : SharedPneumaticCannonSystem
{
_stun.TryParalyze(args.User, TimeSpan.FromSeconds(component.HighPowerStunTime), true, status);
Popup.PopupEntity(Loc.GetString("pneumatic-cannon-component-power-stun",
("cannon", component.Owner)), uid, args.User);
("cannon", uid)), cannon, args.User);
}
// ignore gas stuff if the cannon doesn't use any
@@ -90,14 +91,14 @@ public sealed class PneumaticCannonSystem : SharedPneumaticCannonSystem
return;
// this should always be possible, as we'll eject the gas tank when it no longer is
var environment = _atmos.GetContainingMixture(component.Owner, false, true);
var removed = _gasTank.RemoveAir(gas, component.GasUsage);
var environment = _atmos.GetContainingMixture(cannon, false, true);
var removed = _gasTank.RemoveAir(gas.Value, component.GasUsage);
if (environment != null && removed != null)
{
_atmos.Merge(environment, removed);
}
if (gas.Air.TotalMoles >= component.GasUsage)
if (gas.Value.Comp.Air.TotalMoles >= component.GasUsage)
return;
// eject gas tank
@@ -107,13 +108,13 @@ public sealed class PneumaticCannonSystem : SharedPneumaticCannonSystem
/// <summary>
/// Returns whether the pneumatic cannon has enough gas to shoot an item, as well as the tank itself.
/// </summary>
private GasTankComponent? GetGas(EntityUid uid)
private Entity<GasTankComponent>? GetGas(EntityUid uid)
{
if (!Container.TryGetContainer(uid, PneumaticCannonComponent.TankSlotId, out var container) ||
container is not ContainerSlot slot || slot.ContainedEntity is not {} contained)
return null;
return TryComp<GasTankComponent>(contained, out var gasTank) ? gasTank : null;
return TryComp<GasTankComponent>(contained, out var gasTank) ? (contained, gasTank) : null;
}
private float GetProjectileSpeedFromPower(PneumaticCannonComponent component)