Remove 700 usages of Component.Owner (#21100)
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@@ -77,9 +77,9 @@ public sealed partial class RevenantSystem : EntitySystem
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if (_ticker.RunLevel == GameRunLevel.PostRound && TryComp<VisibilityComponent>(uid, out var visibility))
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{
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_visibility.AddLayer(visibility, (int) VisibilityFlags.Ghost, false);
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_visibility.RemoveLayer(visibility, (int) VisibilityFlags.Normal, false);
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_visibility.RefreshVisibility(visibility);
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_visibility.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibility.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibility.RefreshVisibility(uid, visibility);
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}
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//ghost vision
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@@ -185,19 +185,20 @@ public sealed partial class RevenantSystem : EntitySystem
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public void MakeVisible(bool visible)
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{
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foreach (var (_, vis) in EntityQuery<RevenantComponent, VisibilityComponent>())
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var query = EntityQueryEnumerator<RevenantComponent, VisibilityComponent>();
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while (query.MoveNext(out var uid, out _, out var vis))
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{
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if (visible)
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{
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_visibility.AddLayer(vis, (int) VisibilityFlags.Normal, false);
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_visibility.RemoveLayer(vis, (int) VisibilityFlags.Ghost, false);
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_visibility.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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_visibility.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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}
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else
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{
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_visibility.AddLayer(vis, (int) VisibilityFlags.Ghost, false);
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_visibility.RemoveLayer(vis, (int) VisibilityFlags.Normal, false);
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_visibility.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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_visibility.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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}
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_visibility.RefreshVisibility(vis);
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_visibility.RefreshVisibility(uid, vis);
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}
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}
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@@ -205,7 +206,8 @@ public sealed partial class RevenantSystem : EntitySystem
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{
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base.Update(frameTime);
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foreach (var rev in EntityQuery<RevenantComponent>())
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var query = EntityQueryEnumerator<RevenantComponent>();
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while (query.MoveNext(out var uid, out var rev))
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{
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rev.Accumulator += frameTime;
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@@ -215,7 +217,7 @@ public sealed partial class RevenantSystem : EntitySystem
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if (rev.Essence < rev.EssenceRegenCap)
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{
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ChangeEssenceAmount(rev.Owner, rev.EssencePerSecond, rev, regenCap: true);
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ChangeEssenceAmount(uid, rev.EssencePerSecond, rev, regenCap: true);
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}
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}
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}
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