Remove 700 usages of Component.Owner (#21100)
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@@ -11,22 +11,29 @@ public sealed class ArtifactMusicTriggerSystem : EntitySystem
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{
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[Dependency] private readonly ArtifactSystem _artifact = default!;
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private readonly List<Entity<ArtifactMusicTriggerComponent, TransformComponent>> _artifacts = new();
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var artifactQuery = EntityQuery<ArtifactMusicTriggerComponent, TransformComponent>().ToArray();
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if (!artifactQuery.Any())
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_artifacts.Clear();
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var artifactQuery = EntityQueryEnumerator<ArtifactMusicTriggerComponent, TransformComponent>();
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while (artifactQuery.MoveNext(out var uid, out var trigger, out var xform))
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{
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_artifacts.Add((uid, trigger, xform));
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}
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if (!_artifacts.Any())
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return;
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List<EntityUid> toActivate = new();
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var query = EntityQueryEnumerator<ActiveInstrumentComponent, TransformComponent>();
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//assume that there's more instruments than artifacts
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foreach (var activeinstrument in EntityQuery<ActiveInstrumentComponent>())
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while (query.MoveNext(out _, out var instXform))
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{
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var instXform = Transform(activeinstrument.Owner);
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foreach (var (trigger, xform) in artifactQuery)
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foreach (var (uid, trigger, xform) in _artifacts)
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{
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if (!instXform.Coordinates.TryDistance(EntityManager, xform.Coordinates, out var distance))
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continue;
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@@ -34,7 +41,7 @@ public sealed class ArtifactMusicTriggerSystem : EntitySystem
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if (distance > trigger.Range)
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continue;
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toActivate.Add(trigger.Owner);
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toActivate.Add(uid);
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}
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}
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