Remove IMobStateComponent (#5220)

This commit is contained in:
Javier Guardia Fernández
2021-11-08 15:11:58 +01:00
committed by GitHub
parent 4236551d86
commit f5b11d6af8
35 changed files with 84 additions and 144 deletions

View File

@@ -8,7 +8,7 @@ using Content.Server.Mind.Components;
using Content.Server.Objectives;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
@@ -139,7 +139,7 @@ namespace Content.Server.Mind
// This can be null if they're deleted (spike / brain nom)
if (OwnedEntity == null)
return true;
var targetMobState = OwnedEntity.GetComponentOrNull<IMobStateComponent>();
var targetMobState = OwnedEntity.GetComponentOrNull<MobStateComponent>();
// This can be null if it's a brain (this happens very often)
// Brains are the result of gibbing so should definitely count as dead
if (targetMobState == null)