Remove IMobStateComponent (#5220)

This commit is contained in:
Javier Guardia Fernández
2021-11-08 15:11:58 +01:00
committed by GitHub
parent 4236551d86
commit f5b11d6af8
35 changed files with 84 additions and 144 deletions

View File

@@ -22,9 +22,8 @@ namespace Content.Shared.MobState.Components
/// (such as blur effect for unconsciousness) and managing the health HUD.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IMobStateComponent))]
[NetworkedComponent()]
public class MobStateComponent : Component, IMobStateComponent
[NetworkedComponent]
public class MobStateComponent : Component
{
public override string Name => "MobState";

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@@ -1,50 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.FixedPoint;
using Content.Shared.MobState.State;
using Robust.Shared.GameObjects;
namespace Content.Shared.MobState
{
public interface IMobStateComponent : IComponent
{
IMobState? CurrentState { get; }
bool IsAlive();
bool IsCritical();
bool IsDead();
bool IsIncapacitated();
(IMobState state, FixedPoint2 threshold)? GetEarliestIncapacitatedState(FixedPoint2 minimumDamage);
(IMobState state, FixedPoint2 threshold)? GetEarliestCriticalState(FixedPoint2 minimumDamage);
(IMobState state, FixedPoint2 threshold)? GetEarliestDeadState(FixedPoint2 minimumDamage);
(IMobState state, FixedPoint2 threshold)? GetPreviousCriticalState(FixedPoint2 maximumDamage);
bool TryGetEarliestIncapacitatedState(
FixedPoint2 minimumDamage,
[NotNullWhen(true)] out IMobState? state,
out FixedPoint2 threshold);
bool TryGetEarliestCriticalState(
FixedPoint2 minimumDamage,
[NotNullWhen(true)] out IMobState? state,
out FixedPoint2 threshold);
bool TryGetEarliestDeadState(
FixedPoint2 minimumDamage,
[NotNullWhen(true)] out IMobState? state,
out FixedPoint2 threshold);
bool TryGetPreviousCriticalState(
FixedPoint2 maximumDamage,
[NotNullWhen(true)] out IMobState? state,
out FixedPoint2 threshold);
void UpdateState(FixedPoint2 damage);
}
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.MobState.State;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.State;
using Robust.Shared.GameObjects;
namespace Content.Shared.MobState
@@ -8,7 +9,7 @@ namespace Content.Shared.MobState
#pragma warning restore 618
{
public MobStateChangedMessage(
IMobStateComponent component,
MobStateComponent component,
IMobState? oldMobState,
IMobState currentMobState)
{
@@ -19,7 +20,7 @@ namespace Content.Shared.MobState
public IEntity Entity => Component.Owner;
public IMobStateComponent Component { get; }
public MobStateComponent Component { get; }
public IMobState? OldMobState { get; }