Ambience enhancements. (#7073)
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@@ -8,6 +8,7 @@ using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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@@ -20,9 +21,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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[UsedImplicitly]
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public sealed class GasPressurePumpSystem : EntitySystem
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{
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -59,6 +61,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return;
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}
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@@ -67,12 +70,14 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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appearance?.SetData(PumpVisuals.Enabled, true);
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_ambientSoundSystem.SetAmbience(pump.Owner, true);
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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@@ -20,6 +20,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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[UsedImplicitly]
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public sealed class GasValveSystem : EntitySystem
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{
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -68,11 +70,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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inlet.AddAlwaysReachable(outlet);
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outlet.AddAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, true);
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}
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else
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{
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inlet.RemoveAlwaysReachable(outlet);
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outlet.RemoveAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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}
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}
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}
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@@ -6,6 +6,7 @@ using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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@@ -21,8 +22,9 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -59,6 +61,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return;
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}
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@@ -74,6 +78,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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return;
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appearance?.SetData(PumpVisuals.Enabled, true);
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_ambientSoundSystem.SetAmbience(pump.Owner, true);
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
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@@ -9,6 +9,7 @@ using Content.Server.UserInterface;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Trinary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -28,6 +29,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -50,7 +52,10 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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component.Enabled = false;
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(FilterVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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}
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DirtyUI(uid, component);
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_userInterfaceSystem.TryCloseAll(uid, GasFilterUiKey.Key);
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@@ -69,6 +74,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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|| outletNode.Air.Pressure >= Atmospherics.MaxOutputPressure) // No need to transfer if target is full.
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{
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appearance?.SetData(FilterVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(filter.Owner, false);
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return;
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}
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@@ -78,6 +84,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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if (transferRatio <= 0)
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{
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appearance?.SetData(FilterVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(filter.Owner, false);
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return;
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}
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@@ -94,6 +101,14 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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var target = filterNode.Air.Pressure < Atmospherics.MaxOutputPressure ? filterNode : inletNode;
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_atmosphereSystem.Merge(target.Air, filteredOut);
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if (filteredOut.Pressure != 0f)
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{
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_ambientSoundSystem.SetAmbience(filter.Owner, true);
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}
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else
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{
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_ambientSoundSystem.SetAmbience(filter.Owner, false);
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}
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}
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_atmosphereSystem.Merge(outletNode.Air, removed);
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@@ -7,6 +7,7 @@ using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Trinary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -21,6 +22,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -59,7 +61,10 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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// TODO ATMOS: Cache total moles since it's expensive.
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if (!mixer.Enabled)
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{
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_ambientSoundSystem.SetAmbience(mixer.Owner, false);
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return;
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}
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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@@ -67,13 +72,18 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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if (!nodeContainer.TryGetNode(mixer.InletOneName, out PipeNode? inletOne)
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|| !nodeContainer.TryGetNode(mixer.InletTwoName, out PipeNode? inletTwo)
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|| !nodeContainer.TryGetNode(mixer.OutletName, out PipeNode? outlet))
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{
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_ambientSoundSystem.SetAmbience(mixer.Owner, false);
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return;
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}
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var outputStartingPressure = outlet.Air.Pressure;
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if (outputStartingPressure >= mixer.TargetPressure)
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return; // Target reached, no need to mix.
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var generalTransfer = (mixer.TargetPressure - outputStartingPressure) * outlet.Air.Volume / Atmospherics.R;
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var transferMolesOne = inletOne.Air.Temperature > 0 ? mixer.InletOneConcentration * generalTransfer / inletOne.Air.Temperature : 0f;
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@@ -102,7 +112,10 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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return;
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if (transferMolesOne <= 0 || transferMolesTwo <= 0)
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{
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_ambientSoundSystem.SetAmbience(mixer.Owner, false);
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return;
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}
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if (inletOne.Air.TotalMoles < transferMolesOne || inletTwo.Air.TotalMoles < transferMolesTwo)
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{
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@@ -125,6 +138,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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var removed = inletTwo.Air.Remove(transferMolesTwo);
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_atmosphereSystem.Merge(outlet.Air, removed);
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}
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_ambientSoundSystem.SetAmbience(mixer.Owner, true);
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}
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private void OnMixerInteractHand(EntityUid uid, GasMixerComponent component, InteractHandEvent args)
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@@ -13,6 +13,7 @@ using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Visuals;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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@@ -24,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -52,6 +54,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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|| !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
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{
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
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_ambientSoundSystem.SetAmbience(vent.Owner, false);
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return;
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}
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@@ -61,6 +64,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (environment == null)
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{
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
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_ambientSoundSystem.SetAmbience(vent.Owner, false);
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return;
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}
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@@ -70,6 +74,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
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{
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appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
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_ambientSoundSystem.SetAmbience(vent.Owner, true);
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if (environment.Pressure > vent.MaxPressure)
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return;
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@@ -14,6 +14,7 @@ using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Visuals;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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@@ -25,6 +26,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -44,6 +46,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (scrubber.Welded)
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{
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appearance?.SetData(ScrubberVisuals.State, ScrubberState.Welded);
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_ambientSoundSystem.SetAmbience(scrubber.Owner, false);
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return;
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}
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@@ -57,8 +60,10 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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|| !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(ScrubberVisuals.State, ScrubberState.Off);
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_ambientSoundSystem.SetAmbience(scrubber.Owner, false);
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return;
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}
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_ambientSoundSystem.SetAmbience(scrubber.Owner, true);
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var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(scrubber.Owner).Coordinates, true);
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