Ambience enhancements. (#7073)
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@@ -8,6 +8,7 @@ using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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@@ -20,9 +21,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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[UsedImplicitly]
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public sealed class GasPressurePumpSystem : EntitySystem
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{
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -59,6 +61,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return;
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}
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@@ -67,12 +70,14 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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appearance?.SetData(PumpVisuals.Enabled, true);
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_ambientSoundSystem.SetAmbience(pump.Owner, true);
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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@@ -20,6 +20,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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[UsedImplicitly]
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public sealed class GasValveSystem : EntitySystem
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{
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -68,11 +70,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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inlet.AddAlwaysReachable(outlet);
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outlet.AddAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, true);
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}
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else
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{
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inlet.RemoveAlwaysReachable(outlet);
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outlet.RemoveAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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}
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}
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}
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@@ -6,6 +6,7 @@ using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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@@ -21,8 +22,9 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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@@ -59,6 +61,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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appearance?.SetData(PumpVisuals.Enabled, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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return;
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}
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@@ -74,6 +78,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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return;
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appearance?.SetData(PumpVisuals.Enabled, true);
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_ambientSoundSystem.SetAmbience(pump.Owner, true);
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
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