Adds explicit inventory window.
This commit is contained in:
@@ -16,21 +16,32 @@ using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefine
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using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Actor;
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using Content.Client.UserInterface;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Interfaces.Network;
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namespace Content.Client.GameObjects
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{
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/// <summary>
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/// A character UI which shows items the user has equipped within his inventory
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/// </summary>
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public class ClientInventoryComponent : SharedInventoryComponent, ICharacterUI
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public class ClientInventoryComponent : SharedInventoryComponent
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{
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private Dictionary<Slots, IEntity> _slots = new Dictionary<Slots, IEntity>();
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private readonly Dictionary<Slots, IEntity> _slots = new Dictionary<Slots, IEntity>();
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[Dependency]
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#pragma warning disable 649
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private readonly IGameHud _gameHud;
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#pragma warning restore 649
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/// <summary>
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/// Holds the godot control for the inventory window
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/// Holds the godot control for the inventory window
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/// </summary>
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private InventoryWindow _window;
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public SS14Window Window => _window;
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private string _templateName = "HumanInventory"; //stored for serialization purposes
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/// <summary>
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@@ -59,11 +70,12 @@ namespace Content.Client.GameObjects
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var reflectionManager = IoCManager.Resolve<IReflectionManager>();
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var type = reflectionManager.LooseGetType(_templateName);
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DebugTools.Assert(type != null);
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_inventory = (Inventory)Activator.CreateInstance(type);
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_inventory = (Inventory) Activator.CreateInstance(type);
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//Creates godot control class for inventory
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_window = new InventoryWindow(this);
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_window.CreateInventory(_inventory);
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_window.OnClose += () => _gameHud.InventoryButtonDown = false;
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if (Owner.TryGetComponent(out _sprite))
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{
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@@ -73,6 +85,7 @@ namespace Content.Client.GameObjects
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{
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continue;
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}
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_sprite.LayerMapReserveBlank(mask);
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}
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}
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@@ -102,8 +115,6 @@ namespace Content.Client.GameObjects
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var doneSlots = new HashSet<Slots>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var (slot, entityUid) in cast.Entities)
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{
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if (_slots.ContainsKey(slot))
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@@ -112,7 +123,7 @@ namespace Content.Client.GameObjects
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_clearSlot(slot);
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}
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var entity = entityManager.GetEntity(entityUid);
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var entity = Owner.EntityManager.GetEntity(entityUid);
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_slots[slot] = entity;
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_setSlot(slot, entity);
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doneSlots.Add(slot);
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@@ -168,18 +179,59 @@ namespace Content.Client.GameObjects
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SendNetworkMessage(equipmessage);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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_gameHud.InventoryButtonVisible = true;
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_gameHud.InventoryButtonToggled = b =>
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{
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if (b)
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{
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Window.Open();
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}
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else
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{
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Window.Close();
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}
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};
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break;
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case PlayerDetachedMsg _:
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_gameHud.InventoryButtonVisible = false;
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_window.Close();
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break;
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}
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}
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/// <summary>
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/// Temporary window to hold the basis for inventory hud
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/// </summary>
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private class InventoryWindow : GridContainer
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private sealed class InventoryWindow : SS14Window
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{
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private List<Slots> IndexedSlots;
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private Dictionary<Slots, InventoryButton> InventorySlots = new Dictionary<Slots, InventoryButton>(); //ordered dictionary?
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private Dictionary<Slots, InventoryButton>
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InventorySlots = new Dictionary<Slots, InventoryButton>(); //ordered dictionary?
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private readonly ClientInventoryComponent InventoryComponent;
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private readonly GridContainer _gridContainer;
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public InventoryWindow(ClientInventoryComponent inventory)
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{
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Title = "Inventory";
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InventoryComponent = inventory;
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_gridContainer = new GridContainer();
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Contents.AddChild(_gridContainer);
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Size = CombinedMinimumSize;
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}
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/// <summary>
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@@ -187,7 +239,7 @@ namespace Content.Client.GameObjects
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/// </summary>
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public void CreateInventory(Inventory inventory)
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{
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Columns = inventory.Columns;
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_gridContainer.Columns = inventory.Columns;
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IndexedSlots = new List<Slots>(inventory.SlotMasks);
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@@ -213,7 +265,7 @@ namespace Content.Client.GameObjects
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button.Text = button.ToolTip = SlotNames[slot];
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}
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AddChild(newButton);
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_gridContainer.AddChild(newButton);
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}
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}
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@@ -255,7 +307,7 @@ namespace Content.Client.GameObjects
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private void RemoveFromInventory(BaseButton.ButtonEventArgs args)
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{
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args.Button.Pressed = false;
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var control = (InventoryButton)args.Button.Parent;
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var control = (InventoryButton) args.Button.Parent;
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InventoryComponent.SendUnequipMessage(control.Slot);
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}
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@@ -263,7 +315,7 @@ namespace Content.Client.GameObjects
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private void AddToInventory(BaseButton.ButtonEventArgs args)
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{
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args.Button.Pressed = false;
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var control = (InventoryButton)args.Button.Parent;
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var control = (InventoryButton) args.Button.Parent;
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InventoryComponent.SendEquipMessage(control.Slot);
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}
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