Removed EntityManager member variable from Components and EntitySystems (#2502)
* Removed EntityManager member variable from Components and EntitySystems * Removed EntityManager with minor corecctions * Update PathfindingSystem.cs * Update InteractionSystem.cs * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Stack/StackComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -27,7 +27,6 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private int _nextId;
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private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new Dictionary<int, ConstructionGhostComponent>();
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@@ -124,7 +123,7 @@ namespace Content.Client.GameObjects.EntitySystems
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if (!args.EntityUid.IsValid() || !args.EntityUid.IsClientSide())
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return false;
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var entity = _entityManager.GetEntity(args.EntityUid);
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var entity = EntityManager.GetEntity(args.EntityUid);
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if (!entity.TryGetComponent(out ConstructionGhostComponent ghostComp))
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return false;
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@@ -167,7 +166,7 @@ namespace Content.Client.GameObjects.EntitySystems
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return;
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}
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var ghost = _entityManager.SpawnEntity("constructionghost", loc);
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var ghost = EntityManager.SpawnEntity("constructionghost", loc);
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var comp = ghost.GetComponent<ConstructionGhostComponent>();
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comp.Prototype = prototype;
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comp.GhostID = _nextId++;
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@@ -27,7 +27,6 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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* It'll also handle overall cleanup when one is removed (i.e. removing it from DoAfterGui).
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*/
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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/// <summary>
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/// We'll use an excess time so stuff like finishing effects can show.
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@@ -39,7 +38,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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private HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
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private IEntity? _attachedEntity;
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public override void Initialize()
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{
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base.Initialize();
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@@ -50,14 +49,14 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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{
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_attachedEntity = message.AttachedEntity;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var currentTime = _gameTiming.CurTime;
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var foundComps = new HashSet<DoAfterComponent>();
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// Can't see any I guess?
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if (_attachedEntity == null || _attachedEntity.Deleted)
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return;
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@@ -68,7 +67,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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{
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_knownComponents.Add(comp);
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}
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var doAfters = comp.DoAfters.ToList();
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if (doAfters.Count == 0)
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@@ -88,10 +87,10 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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{
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if (comp.Gui != null)
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comp.Gui.FirstDraw = true;
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return;
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}
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comp.Enable();
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var userGrid = comp.Owner.Transform.Coordinates;
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@@ -124,7 +123,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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if (doAfter.BreakOnTargetMove)
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{
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if (_entityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) && targetEntity.Transform.Coordinates != doAfter.TargetGrid)
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if (EntityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) && targetEntity.Transform.Coordinates != doAfter.TargetGrid)
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{
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comp.Cancel(id, currentTime);
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continue;
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@@ -142,7 +141,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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comp.Remove(cancelled.Message);
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}
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}
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// Remove any components that we no longer need to track
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foundComps.Add(comp);
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}
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@@ -30,7 +30,6 @@ namespace Content.Client.GameObjects.EntitySystems
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public class DragDropSystem : EntitySystem
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -137,7 +136,7 @@ namespace Content.Client.GameObjects.EntitySystems
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// possibly initiating a drag
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// check if the clicked entity is draggable
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if (_entityManager.TryGetEntity(args.EntityUid, out var entity))
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if (EntityManager.TryGetEntity(args.EntityUid, out var entity))
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{
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// check if the entity is reachable
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if (!_interactionSystem.InRangeUnobstructed(dragger, entity))
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@@ -241,7 +240,7 @@ namespace Content.Client.GameObjects.EntitySystems
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_state = DragState.Dragging;
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// pop up drag shadow under mouse
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var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
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_dragShadow = _entityManager.SpawnEntity("dragshadow", mousePos);
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_dragShadow = EntityManager.SpawnEntity("dragshadow", mousePos);
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var dragSprite = _dragShadow.GetComponent<SpriteComponent>();
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dragSprite.CopyFrom(draggedSprite);
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dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
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@@ -328,7 +327,7 @@ namespace Content.Client.GameObjects.EntitySystems
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RemoveHighlights();
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if (_dragShadow != null)
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{
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_entityManager.DeleteEntity(_dragShadow);
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EntityManager.DeleteEntity(_dragShadow);
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}
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_dragShadow = null;
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@@ -27,7 +27,6 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public const string StyleClassEntityTooltip = "entity-tooltip";
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@@ -52,7 +51,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private bool HandleExamine(ICommonSession session, EntityCoordinates coords, EntityUid uid)
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{
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if (!uid.IsValid() || !_entityManager.TryGetEntity(uid, out var examined))
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if (!uid.IsValid() || !EntityManager.TryGetEntity(uid, out var examined))
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{
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return false;
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}
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@@ -43,7 +43,6 @@ namespace Content.Client.GameObjects.EntitySystems
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public sealed class VerbSystem : SharedVerbSystem, IResettingEntitySystem
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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@@ -148,7 +147,7 @@ namespace Content.Client.GameObjects.EntitySystems
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return false;
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}
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var mapCoordinates = args.Coordinates.ToMap(_entityManager);
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var mapCoordinates = args.Coordinates.ToMap(EntityManager);
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEntity == null || !TryGetContextEntities(playerEntity, mapCoordinates, out var entities))
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@@ -196,7 +195,7 @@ namespace Content.Client.GameObjects.EntitySystems
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private void FillEntityPopup(VerbSystemMessages.VerbsResponseMessage msg)
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{
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if (_currentEntity != msg.Entity || !_entityManager.TryGetEntity(_currentEntity, out var entity))
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if (_currentEntity != msg.Entity || !EntityManager.TryGetEntity(_currentEntity, out var entity))
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{
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return;
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}
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