Removed EntityManager member variable from Components and EntitySystems (#2502)

* Removed EntityManager member variable from Components and EntitySystems

* Removed EntityManager with minor corecctions

* Update PathfindingSystem.cs

* Update InteractionSystem.cs

* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Clyybber <darkmine956@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
ColdAutumnRain
2020-11-18 15:45:53 +01:00
committed by GitHub
parent 87e74c4494
commit f5dc62b533
42 changed files with 66 additions and 118 deletions

View File

@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public IReadOnlyDictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> Graph => _graph;
private readonly Dictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> _graph = new Dictionary<GridId, Dictionary<Vector2i, PathfindingChunk>>();
@@ -361,7 +361,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
// Also look at increasing tile cost the more physics entities are on it
public bool CanTraverse(IEntity entity, EntityCoordinates coordinates)
{
var gridId = coordinates.GetGridId(_entityManager);
var gridId = coordinates.GetGridId(EntityManager);
var tile = _mapManager.GetGrid(gridId).GetTileRef(coordinates);
var node = GetNode(tile);
return CanTraverse(entity, node);

View File

@@ -27,7 +27,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
// http://www.red3d.com/cwr/papers/1999/gdc99steer.html for a steering overview
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private PathfindingSystem _pathfindingSystem;
@@ -269,7 +268,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
// Validation
// Check if we can even arrive -> Currently only samegrid movement supported
if (entity.Transform.GridID != steeringRequest.TargetGrid.GetGridId(_entityManager))
if (entity.Transform.GridID != steeringRequest.TargetGrid.GetGridId(EntityManager))
{
controller.VelocityDir = Vector2.Zero;
return SteeringStatus.NoPath;

View File

@@ -11,7 +11,6 @@ namespace Content.Server.GameObjects.EntitySystems
public class AtmosExposedSystem
: EntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private const float UpdateDelay = 1f;
private float _lastUpdate;
@@ -24,7 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems
// creadth: everything exposable by atmos should be updated as well
foreach (var atmosExposedComponent in EntityManager.ComponentManager.EntityQuery<AtmosExposedComponent>())
{
var tile = atmosExposedComponent.Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
var tile = atmosExposedComponent.Owner.Transform.Coordinates.GetTileAtmosphere(EntityManager);
if (tile == null) continue;
atmosExposedComponent.Update(tile, _lastUpdate);
}

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@@ -11,8 +11,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
{
public class ExamineSystem : ExamineSystemShared
{
[Dependency] private IEntityManager _entityManager = default!;
private static readonly FormattedMessage _entityNotFoundMessage;
static ExamineSystem()
@@ -38,7 +36,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
var channel = player.ConnectedClient;
if (playerEnt == null
|| !_entityManager.TryGetEntity(request.EntityUid, out var entity)
|| !EntityManager.TryGetEntity(request.EntityUid, out var entity)
|| !CanExamine(playerEnt, entity))
{
RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(

View File

@@ -805,7 +805,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
private void DoAttack(IEntity player, EntityCoordinates coordinates, bool wideAttack, EntityUid target = default)
{
// Verify player is on the same map as the entity he clicked on
if (_mapManager.GetGrid(coordinates.GetGridId(_entityManager)).ParentMapId != player.Transform.MapID)
if (_mapManager.GetGrid(coordinates.GetGridId(EntityManager)).ParentMapId != player.Transform.MapID)
{
Logger.WarningS("system.interaction",
$"Player named {player.Name} clicked on a map he isn't located on");

View File

@@ -35,7 +35,6 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal class ConstructionSystem : SharedConstructionSystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
@@ -83,7 +82,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
foreach (var near in _entityManager.GetEntitiesInRange(user!, 2f, true))
foreach (var near in EntityManager.GetEntitiesInRange(user!, 2f, true))
{
yield return near;
}
@@ -264,7 +263,7 @@ namespace Content.Server.GameObjects.EntitySystems
return null;
}
var newEntity = _entityManager.SpawnEntity(graph.Nodes[edge.Target].Entity, user.Transform.Coordinates);
var newEntity = EntityManager.SpawnEntity(graph.Nodes[edge.Target].Entity, user.Transform.Coordinates);
// Yes, this should throw if it's missing the component.
var construction = newEntity.GetComponent<ConstructionComponent>();

View File

@@ -27,7 +27,6 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class HandsSystem : EntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
@@ -122,7 +121,7 @@ namespace Content.Server.GameObjects.EntitySystems
var entCoords = ent.Transform.Coordinates.Position;
var entToDesiredDropCoords = coords.Position - entCoords;
var targetLength = Math.Min(entToDesiredDropCoords.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
var newCoords = coords.WithPosition(entToDesiredDropCoords.Normalized * targetLength + entCoords).ToMap(_entityManager);
var newCoords = coords.WithPosition(entToDesiredDropCoords.Normalized * targetLength + entCoords).ToMap(EntityManager);
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(ent.Transform.MapPosition, newCoords, ignoredEnt: ent);
handsComp.Drop(handsComp.ActiveHand, coords.WithPosition(entCoords + entToDesiredDropCoords.Normalized * rayLength));

View File

@@ -35,7 +35,6 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private AudioSystem _audioSystem = default!;
@@ -94,7 +93,7 @@ namespace Content.Server.GameObjects.EntitySystems
if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager)))
{
// Can happen when teleporting between grids.
if (!transform.Coordinates.TryDistance(_entityManager, mover.LastPosition, out var distance))
if (!transform.Coordinates.TryDistance(EntityManager, mover.LastPosition, out var distance))
{
mover.LastPosition = transform.Coordinates;
return;

View File

@@ -17,7 +17,6 @@ namespace Content.Server.GameObjects.EntitySystems
{
public class VerbSystem : SharedVerbSystem, IResettingEntitySystem
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly HashSet<IPlayerSession> _seesThroughContainers = new HashSet<IPlayerSession>();
@@ -76,7 +75,7 @@ namespace Content.Server.GameObjects.EntitySystems
private void UseVerb(UseVerbMessage use, EntitySessionEventArgs eventArgs)
{
if (!_entityManager.TryGetEntity(use.EntityUid, out var entity))
if (!EntityManager.TryGetEntity(use.EntityUid, out var entity))
{
return;
}
@@ -127,7 +126,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
var player = (IPlayerSession) eventArgs.SenderSession;
if (!_entityManager.TryGetEntity(req.EntityUid, out var entity))
if (!EntityManager.TryGetEntity(req.EntityUid, out var entity))
{
Logger.Warning($"{nameof(RequestVerbs)} called on a nonexistant entity with id {req.EntityUid} by player {player}.");
return;