Vending Machine Abuse (#8863)
* piece of shit i'll abuse your vending ass * placeholder * Update types.yml * threshold
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@@ -4,6 +4,9 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Damage;
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using Content.Shared.Destructible;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Throwing;
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@@ -24,6 +27,7 @@ namespace Content.Server.VendingMachines
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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[Dependency] private readonly SharedActionsSystem _action = default!;
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public override void Initialize()
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{
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@@ -34,6 +38,9 @@ namespace Content.Server.VendingMachines
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineEjectMessage>(OnInventoryEjectMessage);
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SubscribeLocalEvent<VendingMachineComponent, BreakageEventArgs>(OnBreak);
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SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamage);
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineSelfDispenseEvent>(OnSelfDispense);
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}
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private void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
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@@ -45,6 +52,12 @@ namespace Content.Server.VendingMachines
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TryUpdateVisualState(uid, null, component);
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}
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if (component.Action != null)
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{
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var action = new InstantAction(_prototypeManager.Index<InstantActionPrototype>(component.Action));
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_action.AddAction(uid, action, uid);
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}
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InitializeFromPrototype(uid, component);
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}
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@@ -91,6 +104,24 @@ namespace Content.Server.VendingMachines
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component.Emagged = true;
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args.Handled = true;
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}
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private void OnDamage(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
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{
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if (component.DispenseOnHitChance == null || args.DamageDelta == null)
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return;
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if (args.DamageDelta.Total >= component.DispenseOnHitThreshold && _random.Prob(component.DispenseOnHitChance.Value))
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EjectRandom(uid, true, component);
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}
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private void OnSelfDispense(EntityUid uid, VendingMachineComponent component, VendingMachineSelfDispenseEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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EjectRandom(uid, true, component);
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}
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public void InitializeFromPrototype(EntityUid uid, VendingMachineComponent? vendComponent = null)
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{
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