Implement Intrinsic UIs (#6926)

* Implement Intrinsic UIs, allowing the admin ghost to double as a computer.

* ignore moment

* remove debug statement, sort the actions.

* ffs

* didn't ever use this and don't need to, removed.

* rm dead code

* lil bit of commenting.
This commit is contained in:
Moony
2022-03-10 23:37:35 -06:00
committed by GitHub
parent a0c1453c01
commit f5f3e65e1d
6 changed files with 287 additions and 11 deletions

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@@ -1,18 +1,8 @@
using System;
using Content.Shared.Instruments;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Reflection;
using Robust.Shared.GameObjects;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Network;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.UserInterface
{

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@@ -0,0 +1,56 @@
using Content.Shared.Actions.ActionTypes;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.UserInterface;
[RegisterComponent]
public sealed class IntrinsicUIComponent : Component, ISerializationHooks
{
/// <summary>
/// List of UIs and their actions that this entity has.
/// </summary>
[ViewVariables, DataField("uis", required: true)]
public List<IntrinsicUIEntry> UIs = new();
void ISerializationHooks.AfterDeserialization()
{
foreach (var ui in UIs)
{
ui.AfterDeserialization();
}
}
}
[DataDefinition]
public struct IntrinsicUIEntry
{
[ViewVariables]
public Enum? Key { get; set; }
/// <summary>
/// The BUI key that this intrinsic UI should open.
/// </summary>
[DataField("key", readOnly: true, required: true)]
private string _keyRaw = default!;
/// <summary>
/// The action used for this BUI.
/// </summary>
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
public void AfterDeserialization()
{
var reflectionManager = IoCManager.Resolve<IReflectionManager>();
if (reflectionManager.TryParseEnumReference(_keyRaw, out var key))
Key = key;
if (ToggleAction.Event is ToggleIntrinsicUIEvent ev)
{
ev.Key = Key;
}
}
}

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@@ -0,0 +1,89 @@
using Content.Server.Actions;
using Content.Shared.Actions;
using Content.Shared.Toggleable;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
namespace Content.Server.UserInterface;
public sealed class IntrinsicUISystem : EntitySystem
{
[Dependency] private readonly ActionsSystem _actionsSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<IntrinsicUIComponent, ComponentStartup>(OnGetActions);
SubscribeLocalEvent<IntrinsicUIComponent, ToggleIntrinsicUIEvent>(OnActionToggle);
}
private void OnActionToggle(EntityUid uid, IntrinsicUIComponent component, ToggleIntrinsicUIEvent args)
{
args.Handled = InteractUI(uid, args.Key, component);
}
private void OnGetActions(EntityUid uid, IntrinsicUIComponent component, ComponentStartup args)
{
if (!TryComp<ActionsComponent>(uid, out var actions))
return;
foreach (var entry in component.UIs)
{
_actionsSystem.AddAction(uid, entry.ToggleAction, null, actions);
}
}
public bool InteractUI(EntityUid uid, Enum? key, IntrinsicUIComponent? iui = null, ActorComponent? actor = null)
{
if (!Resolve(uid, ref iui, ref actor))
return false;
if (key is null)
{
Logger.ErrorS("bui", $"Entity {ToPrettyString(uid)} has an invalid intrinsic UI.");
}
var ui = GetUIOrNull(uid, key, iui);
if (ui is null)
{
Logger.ErrorS("bui", $"Couldn't get UI {key} on {ToPrettyString(uid)}");
return false;
}
var attempt = new IntrinsicUIOpenAttemptEvent(uid, key);
RaiseLocalEvent(uid, attempt, false);
if (attempt.Cancelled) return false;
ui.Toggle(actor.PlayerSession);
return true;
}
private BoundUserInterface? GetUIOrNull(EntityUid uid, Enum? key, IntrinsicUIComponent? component = null)
{
if (!Resolve(uid, ref component))
return null;
return key is null ? null : uid.GetUIOrNull(key);
}
}
[UsedImplicitly]
public sealed class ToggleIntrinsicUIEvent : PerformActionEvent
{
[ViewVariables]
public Enum? Key { get; set; }
}
// Competing with ActivatableUI for horrible event names.
public sealed class IntrinsicUIOpenAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User { get; }
public Enum? Key { get; }
public IntrinsicUIOpenAttemptEvent(EntityUid who, Enum? key)
{
User = who;
Key = key;
}
}