Makes more things queue delete to prevent physics collision callback issues.
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@@ -129,7 +129,7 @@ namespace Content.Server.Chemistry.ReactionEffects
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if (areaEffectComponent == null)
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{
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Logger.Error("Couldn't get AreaEffectComponent from " + _prototypeId);
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ent.Delete();
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ent.QueueDelete();
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return;
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}
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@@ -25,7 +25,7 @@ namespace Content.Server.Chemistry.TileReactions
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break;
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amount = next;
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entity.Delete();
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entity.QueueDelete();
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}
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}
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