Makes more things queue delete to prevent physics collision callback issues.

This commit is contained in:
Vera Aguilera Puerto
2021-05-26 18:43:12 +02:00
parent 2232dbd71d
commit f64433a14d
14 changed files with 18 additions and 18 deletions

View File

@@ -269,7 +269,7 @@ namespace Content.Server.GameObjects.Components.Atmos
Owner.SpawnExplosion((int) (range * 0.25f), (int) (range * 0.5f), (int) (range * 1.5f), 1);
Owner.Delete();
Owner.QueueDelete();
return;
}
@@ -283,7 +283,7 @@ namespace Content.Server.GameObjects.Components.Atmos
SoundSystem.Play(Filter.Pvs(Owner), "Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
AudioHelpers.WithVariation(0.125f));
Owner.Delete();
Owner.QueueDelete();
return;
}