Train station (#24927)
* some content * some next content * fixes * remove stained window * return bot message? * woah! Full map added! * map update * big update * camera server * Corvax playtest feedback * add mail system and 30$ meteor shield * update * updatik * hardwork * pipip * update * remove from mappool * fixes * sentipode * e
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@@ -14,3 +14,4 @@
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- Saltern
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- Packed
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- Reach
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#- Train <- return after station anchoring PR is finished and merged
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62
Resources/Prototypes/Maps/train.yml
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62
Resources/Prototypes/Maps/train.yml
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@@ -0,0 +1,62 @@
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- type: gameMap
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id: Train
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mapName: 'Train'
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mapPath: /Maps/train.yml
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minPlayers: 10
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maxPlayers: 50
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stations:
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Train:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: 'Train "Sentipode" {0}-{1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'ED'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 1, 1 ]
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Botanist: [ 2, 2 ]
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Chef: [ 1, 1 ]
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Janitor: [ 1, 2 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 2, 3 ]
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Detective: [ 1, 1 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 5, 5 ]
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TechnicalAssistant: [ 3, 3 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 3, 3 ]
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MedicalIntern: [ 2, 2 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ResearchAssistant: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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SecurityOfficer: [ 4, 4 ]
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SecurityCadet: [ 2, 3 ]
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Lawyer: [ 1, 2 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 2, 2 ]
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CargoTechnician: [ 2, 2 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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Borg: [ 2, 2 ]
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