Inline AddComponent
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@@ -28,10 +28,10 @@ namespace Content.IntegrationTests.Tests
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var entMgr = IoCManager.Resolve<IEntityManager>();
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var container = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
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var inv = container.AddComponent<InventoryComponent>();
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var inv = (InventoryComponent) IoCManager.Resolve<IEntityManager>().AddComponent<InventoryComponent>(container);
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var child = entMgr.SpawnEntity(null, MapCoordinates.Nullspace);
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var item = child.AddComponent<ClothingComponent>();
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var item = (ClothingComponent) IoCManager.Resolve<IEntityManager>().AddComponent<ClothingComponent>(child);
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item.SlotFlags = SlotFlags.HEAD;
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// Equip item.
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@@ -92,7 +92,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var map = sMapManager.CreateMap();
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var player = sPlayerManager.ServerSessions.Single();
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serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates((0, 0), map));
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serverComponent = serverEnt.AddComponent<PredictionTestComponent>();
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serverComponent = IoCManager.Resolve<IEntityManager>().AddComponent<PredictionTestComponent>(serverEnt);
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// Make client "join game" so they receive game state updates.
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player.JoinGame();
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