Ling transform sting fix (#155)
* - fix: Fix broken transform sting. * - fix: Fix more fun stuff. * - fix: Even more fun.
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@@ -1191,4 +1191,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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if (GameTicker.RunLevel == GameRunLevel.InRound)
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SpawnOperativesForGhostRoles(uid, component);
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}
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public void TransferRole(EntityUid transferFrom, EntityUid transferTo)
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{
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if (!HasComp<NukeOperativeComponent>(transferFrom))
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return;
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var query = EntityQuery<NukeopsRuleComponent>();
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foreach (var nukeOpsRule in query)
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{
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nukeOpsRule.OperativePlayers.Remove(Name(transferFrom));
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}
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EnsureComp<NukeOperativeComponent>(transferTo);
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RemComp<NukeOperativeComponent>(transferFrom);
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}
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}
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